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Bridge from Below (Modern Masters)

Bridge from Below

Modern Masters — rare

Enchantment

Bridge from Below legal formats:

Standard: Not legal
Future: Not legal
Historic: Not legal
Timeless: Not legal
Gladiator: Not legal
Pioneer: Not legal
Explorer: Not legal
Modern: banned
Legacy: Legal
Pauper: Not legal
Vintage: Legal
Penny: Legal
Commander: Legal
Oathbreaker: Legal
Standardbrawl: Not legal
Brawl: Not legal
Alchemy: Not legal
Pauper Commander: Not legal
Duel: Legal
Old School: Not legal
Premodern: Not legal
PreDH: Legal

Bridge from Below (Modern Masters)

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$1.05

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Rating:

5.08/10

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Flash
When Invasion of Innistrad enters the battlefield, target creature an opponent controls gets -13/-13 until end of turn.

Deluge of the Dead

When Deluge of the Dead enters the battlefield, create two 2/2 black Zombie creature tokens.
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Ghoulish Procession

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Whenever one or more nontoken creatures die, create a 2/2 black Zombie creature token with decayed. This ability triggers only once each turn. (A creature with decayed can't block. When it attacks, sacrifice it at end of combat.)

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Corpses of the Lost

Corpses of the Lost

Enchantment

Skeletons you control get +1/+0 and have haste.
When Corpses of the Lost enters the battlefield, create a 2/2 black Skeleton Pirate creature token.
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Canonized in Blood

Canonized in Blood

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At the beginning of your end step, if you descended this turn, put a +1/+1 counter on target creature you control. (You descended if a permanent card was put into your graveyard from anywhere.)
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Case of the Stashed Skeleton

Case of the Stashed Skeleton

Enchantment — Case

When this Case enters the battlefield, create a 2/1 black Skeleton creature token and suspect it. (It has menace and can't block.)
To solve — You control no suspected Skeletons. (If unsolved, solve at the beginning of your end step.)
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Whenever you discard one or more cards, create a tapped 2/2 black Zombie creature token. This ability triggers only once each turn.

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Tribute to Horobi  Echo of Deaths Wail

Tribute to Horobi // Echo of Death's Wail

Enchantment — Saga // Enchantment Creature — Spirit (0/0)

(As this Saga enters and after your draw step, add a lore counter.)
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Echo of Death's Wail

Flying, haste
When Echo of Death's Wail enters the battlefield, gain control of all Rat tokens.
Whenever Echo of Death's Wail attacks, you may sacrifice another creature. If you do, draw a card.

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Lord Skitters Blessing

Lord Skitter's Blessing

Enchantment

When Lord Skitter's Blessing enters the battlefield, create a Wicked Role token attached to target creature you control. (Enchanted creature gets +1/+1. When this Aura is put into a graveyard, each opponent loses 1 life.)
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Cemetery Tampering

Enchantment

Hideaway 5 (When this enchantment enters the battlefield, look at the top five cards of your library, exile one face down, then put the rest on the bottom in a random order.)
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Crawling Infestation

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At the beginning of your upkeep, you may mill two cards. (You may put the top two cards of your library into your graveyard.)
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Gift of Compleation

Enchantment

When Gift of Compleation enters the battlefield, incubate 3. (Create an Incubator token with three +1/+1 counters on it and ": Transform this artifact." It transforms into a 0/0 Phyrexian artifact creature.)
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Brine Comber  Brinebound Gift

Brine Comber // Brinebound Gift

Creature — Spirit // Enchantment — Aura (1/1)

Whenever Brine Comber enters the battlefield or becomes the target of an Aura spell, create a 1/1 white Spirit creature token with flying.
Disturb (You may cast this card from your graveyard transformed for its disturb cost.)

Brinebound Gift

Enchant creature
Whenever Brinebound Gift enters the battlefield or enchanted creature becomes the target of an Aura spell, create a 1/1 white Spirit creature token with flying.
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When Hopeful Vigil enters the battlefield, create a 2/2 white Knight creature token with vigilance.
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Illicit Masquerade

Enchantment

Flash
When Illicit Masquerade enters the battlefield, put an impostor counter on each creature you control.
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The Long Reach of Night // Animus of Night's Reach

Enchantment — Saga // Enchantment Creature — Spirit (0/0)

(As this Saga enters and after your draw step, add a lore counter.)
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Animus of Night's Reach

Menace (This creature can't be blocked except by two or more creatures.)
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Dorothea Vengeful Victim  Dorotheas Retribution

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Legendary Creature — Spirit // Enchantment — Aura (4/4)

Flying
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Disturb (You may cast this card from your graveyard transformed for its disturb cost.)

Dorothea's Retribution

Enchant creature
Enchanted creature has "Whenever this creature attacks, create a 4/4 white Spirit creature token with flying that's tapped and attacking. Sacrifice that token at end of combat."
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Obscura Ascendancy

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Enchantment

Whenever you cast a spell, if its mana value is equal to 1 plus the number of soul counters on Obscura Ascendancy, put a soul counter on Obscura Ascendancy, then create a 2/2 white Spirit creature token with flying.
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Enchantment — Saga

Read ahead (Choose a chapter and start with that many lore counters. Add one after your draw step. Skipped chapters don't trigger. Sacrifice after III.)
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Enchantment

Kicker and/or (You may pay an additional and/or as you cast this spell.)
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