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Jhoira of the Ghitu (Modern Masters)

Jhoira of the Ghitu

Modern Masters — rare

Legendary Creature — Human Wizard

Jhoira of the Ghitu (Modern Masters)

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Cards like Jhoira of the Ghitu in Modern Masters:

Epochrasite

Epochrasite

Artifact Creature — Construct (1/1)

Epochrasite enters the battlefield with three +1/+1 counters on it if you didn't cast it from your hand.
When Epochrasite dies, exile it with three time counters on it and it gains suspend. (At the beginning of its owner's upkeep, they remove a time counter. When the last is removed, they may cast this card without paying its mana cost. It has haste.)

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Nantuko Shaman

Nantuko Shaman

Creature — Insect Shaman (3/2)

When Nantuko Shaman enters the battlefield, if you control no tapped lands, draw a card.
Suspend 1— (Rather than cast this card from your hand, you may pay and exile it with a time counter on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost. It has haste.)

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Tidehollow Sculler

Tidehollow Sculler

Artifact Creature — Zombie (2/2)

When Tidehollow Sculler enters the battlefield, target opponent reveals their hand and you choose a nonland card from it. Exile that card.
When Tidehollow Sculler leaves the battlefield, return the exiled card to its owner's hand.

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Murderous Redcap

Murderous Redcap

Creature — Goblin Assassin (2/2)

When Murderous Redcap enters the battlefield, it deals damage equal to its power to any target.
Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)

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Vendilion Clique

Vendilion Clique

Legendary Creature — Faerie Wizard (3/1)

Flash
Flying
When Vendilion Clique enters the battlefield, look at target player's hand. You may choose a nonland card from it. If you do, that player reveals the chosen card, puts it on the bottom of their library, then draws a card.

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ColdEyed Selkie

Cold-Eyed Selkie

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Islandwalk (This creature can't be blocked as long as defending player controls an Island.)
Whenever Cold-Eyed Selkie deals combat damage to a player, you may draw that many cards.

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Grand Arbiter Augustin IV

Grand Arbiter Augustin IV

Legendary Creature — Human Advisor (2/3)

White spells you cast cost less to cast.
Blue spells you cast cost less to cast.
Spells your opponents cast cost more to cast.

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Plumeveil

Plumeveil

Creature — Elemental (4/4)

Flash
Defender, flying

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Trygon Predator

Trygon Predator

Creature — Beast (2/3)

Flying
Whenever Trygon Predator deals combat damage to a player, you may destroy target artifact or enchantment that player controls.

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Kitchen Finks

Kitchen Finks

Creature — Ouphe (3/2)

When Kitchen Finks enters the battlefield, you gain 2 life.
Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)

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Faerie Mechanist

Faerie Mechanist

Artifact Creature — Faerie Artificer (2/2)

Flying
When Faerie Mechanist enters the battlefield, look at the top three cards of your library. You may reveal an artifact card from among them and put it into your hand. Put the rest on the bottom of your library in any order.

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Kira Great GlassSpinner

Kira, Great Glass-Spinner

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Flying
Creatures you control have "Whenever this creature becomes the target of a spell or ability for the first time each turn, counter that spell or ability."

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Squee Goblin Nabob

Squee, Goblin Nabob

Legendary Creature — Goblin (1/1)

At the beginning of your upkeep, you may return Squee, Goblin Nabob from your graveyard to your hand.

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Etched Oracle

Etched Oracle

Artifact Creature — Wizard (0/0)

Sunburst (This enters the battlefield with a +1/+1 counter on it for each color of mana spent to cast it.)
, Remove four +1/+1 counters from Etched Oracle: Target player draws three cards.

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Knight of the Reliquary

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Creature — Human Knight (2/2)

Knight of the Reliquary gets +1/+1 for each land card in your graveyard.
, Sacrifice a Forest or Plains: Search your library for a land card, put it onto the battlefield, then shuffle.

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Countryside Crusher

Countryside Crusher

Creature — Giant Warrior (3/3)

At the beginning of your upkeep, reveal the top card of your library. If it's a land card, put it into your graveyard and repeat this process.
Whenever a land card is put into your graveyard from anywhere, put a +1/+1 counter on Countryside Crusher.

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Esperzoa

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Flying
At the beginning of your upkeep, return an artifact you control to its owner's hand.

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Glen Elendra Archmage

Glen Elendra Archmage

Creature — Faerie Wizard (2/2)

Flying
, Sacrifice Glen Elendra Archmage: Counter target noncreature spell.
Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)

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Grinning Ignus

Creature — Elemental (2/2)

, Return Grinning Ignus to its owner's hand: Add . Activate only as a sorcery.

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Narcomoeba

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Creature — Illusion (1/1)

Flying
When Narcomoeba is put into your graveyard from your library, you may put it onto the battlefield.

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