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Peppersmoke (Modern Masters)

Peppersmoke

Modern Masters — Common

Tribal Instant — Faerie

Peppersmoke is legal in the following formats:

Modern
Legacy
Vintage
Highlander
French Commander
Tiny Leaders Commander
Modern Duel Commander
Commander
Pauper

Peppersmoke (Modern Masters)
Price: PaperMTGO

TCGPlayer avg. price:

$0.16

$0.04 $0.16 $1.14
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Rating:

2.05/10

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Cards like Peppersmoke in Standard format:

Borrowed Malevolence

Borrowed Malevolence

Instant

Escalate (Pay this cost for each mode chosen beyond the first.)

Choose one or both —

• Target creature gets +1/+1 until end of turn.

• Target creature gets -1/-1 until end of turn.

0.5 /10
$0.15
Dark Salvation

Dark Salvation

Sorcery

Target player creates X 2/2 black Zombie creature tokens, then up to one target creature gets -1/-1 until end of turn for each Zombie that player controls.

7.6 /10
$1.94
Battle at the Bridge

Battle at the Bridge

Sorcery

Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for .)

Target creature gets -X/-X until end of turn. You gain X life.

6 /10
$0.34
Throttle

Throttle

Instant

Target creature gets -4/-4 until end of turn.

1.2 /10
$0.14
Tar Snare

Tar Snare

Instant

Target creature gets -3/-2 until end of turn.

1.3 /10
$0.14
Cruel Finality

Cruel Finality

Instant

Target creature gets -2/-2 until end of turn. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)

0.5 /10
$0.14
Grasp of Darkness

Grasp of Darkness

Instant

Target creature gets -4/-4 until end of turn.

8.6 /10
$1.29
Subtle Strike

Subtle Strike

Instant

Choose one or both —

• Target creature gets -1/-1 until end of turn.

• Put a +1/+1 counter on target creature.

0.3 /10
$0.13
Supernatural Stamina

Supernatural Stamina

Instant

Until end of turn, target creature gets +2/+0 and gains "When this creature dies, return it to the battlefield tapped under its owner's control."

0.5 /10
$0.13
Fatal Push

Fatal Push

Instant

Destroy target creature if it has converted mana cost 2 or less.

Revolt — Destroy that creature if it has converted mana cost 4 or less instead if a permanent you controlled left the battlefield this turn.

9.6 /10
$8.86
Jace s Scrutiny

Jace's Scrutiny

Instant

Target creature gets -4/-0 until end of turn.

Investigate. (Create a colorless Clue artifact token with ", Sacrifice this artifact: Draw a card.")

1.2 /10
--
Scarab Feast

Scarab Feast

Instant

Exile up to three target cards from a single graveyard.

Cycling (, Discard this card: Draw a card.)

0 /10
$0.14
Collective Brutality

Collective Brutality

Sorcery

Escalate—Discard a card. (Pay this cost for each mode chosen beyond the first.)

Choose one or more —

• Target opponent reveals his or her hand. You choose an instant or sorcery card from it. That player discards that card.

• Target creature gets -2/-2 until end of turn.

• Target opponent loses 2 life and you gain 2 life.

9.6 /10
~$12
Demon s Grasp

Demon's Grasp

Sorcery

Target creature gets -5/-5 until end of turn.

0.3 /10
--
Confront the Unknown

Confront the Unknown

Instant

Investigate, then target creature gets +1/+1 until end of turn for each Clue you control. (To investigate, create a colorless Clue artifact token with ", Sacrifice this artifact: Draw a card.")

0.5 /10
$0.15
Without Weakness

Without Weakness

Instant

Target creature you control gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it. If its toughness is 0 or less, it's still put into its owner's graveyard.)

Cycling (, Discard this card: Draw a card.)

0 /10
$0.12
Strength of Arms

Strength of Arms

Instant

Target creature gets +2/+2 until end of turn. If you control an Equipment, create a 1/1 white Human Soldier creature token.

1.7 /10
$0.14
Expedite

Expedite

Instant

Target creature gains haste until end of turn.

Draw a card.

0.1 /10
$0.14
Hapatra s Mark

Hapatra's Mark

Instant

Target creature you control gains hexproof until end of turn. Remove all -1/-1 counters from it. (A creature with hexproof can't be the target of spells or abilities your opponents control.)

3.6 /10
--
Rush of Vitality

Rush of Vitality

Instant

Target creature gets +1/+0 and gains lifelink and indestructible until end of turn. (Damage dealt by that creature also causes its controller to gain that much life, and it can't be destroyed by damage or effects that say "destroy.")

0.1 /10
$0.14

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