Scion of Oona
Modern Masters — rare
Creature — Faerie Soldier
Sets Scion of Oona has been printed in:
Modern Masters — rare
Creature — Faerie Soldier
Sets Scion of Oona has been printed in:
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Buy now! ▶Legendary Creature — Spirit (2/2)
Flying
Creatures you control have "Whenever this creature becomes the target of a spell or ability for the first time each turn, counter that spell or ability."
Creature — Faerie Wizard (1/1)
Flash
Flying
When Spellstutter Sprite enters the battlefield, counter target spell with mana value X or less, where X is the number of Faeries you control.
Artifact Creature — Jellyfish (4/3)
Flying
At the beginning of your upkeep, return an artifact you control to its owner's hand.
Creature — Faerie Wizard (2/2)
Flying
, Sacrifice Glen Elendra Archmage: Counter target noncreature spell.
Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
Artifact Creature — Faerie Artificer (2/2)
Flying
When Faerie Mechanist enters the battlefield, look at the top three cards of your library. You may reveal an artifact card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
Creature — Faerie Rogue (3/1)
Flying
Prowl (You may cast this for its prowl cost if you dealt combat damage to a player this turn with a Faerie or Rogue.)
When Latchkey Faerie enters the battlefield, if its prowl cost was paid, draw a card.
Creature — Faerie Rogue (2/1)
Flash
Flying
When Pestermite enters the battlefield, you may tap or untap target permanent.
Legendary Creature — Faerie Wizard (3/1)
Flash
Flying
When Vendilion Clique enters the battlefield, look at target player's hand. You may choose a nonland card from it. If you do, that player reveals the chosen card, puts it on the bottom of their library, then draws a card.
Artifact Creature — Vedalken Artificer (1/2)
Artifact spells you cast cost less to cast.
Creature — Illusion (1/1)
Flying
When Narcomoeba is put into your graveyard from your library, you may put it onto the battlefield.
Creature — Goblin Shaman (2/2)
Other Goblin creatures you control get +1/+1.
: Regenerate another target Goblin.
Creature — Beast (2/3)
Flying
Whenever Trygon Predator deals combat damage to a player, you may destroy target artifact or enchantment that player controls.
Creature — Merfolk Rogue (1/1)
Islandwalk (This creature can't be blocked as long as defending player controls an Island.)
Whenever Cold-Eyed Selkie deals combat damage to a player, you may draw that many cards.
Legendary Creature — Human Wizard (2/2)
, Exile a nonland card from your hand: Put four time counters on the exiled card. If it doesn't have suspend, it gains suspend. (At the beginning of your upkeep, remove a time counter from that card. When the last is removed, you may cast it without paying its mana cost. If it's a creature, it has haste.)
Creature — Faerie Rogue (1/1)
Flying
When Thieving Sprite enters the battlefield, target player reveals X cards from their hand, where X is the number of Faeries you control. You choose one of those cards. That player discards that card.
Legendary Creature — Human Advisor (2/3)
White spells you cast cost less to cast.
Blue spells you cast cost less to cast.
Spells your opponents cast cost more to cast.
Creature — Spirit (1/3)
Tap three untapped creatures you control: Tap target creature.
Creature — Giant Warrior (4/3)
Blind-Spot Giant can't attack or block unless you control another Giant.
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