Thirst for Knowledge
Modern Masters — uncommon
Instant
Thirst for Knowledge rulings:
2020-11-10: You can discard either one artifact card or two cards which may or may not be artifacts. If you really want to, you can discard two artifact cards.
Modern Masters — uncommon
Instant
Thirst for Knowledge rulings:
2020-11-10: You can discard either one artifact card or two cards which may or may not be artifacts. If you really want to, you can discard two artifact cards.
TCGPlayer low price:
Buy now! ▶Legendary Planeswalker — Tezzeret
The first activated ability of an artifact you activate each turn costs less to activate.
+1: Draw two cards. Then discard two cards unless you discard an artifact card.
?2: Target artifact becomes an artifact creature. If it isn't a Vehicle, it has base power and toughness 4/4.
?6: You get an emblem with "Whenever an artifact you control becomes tapped, draw a card."
Sorcery
Draw three cards. Then discard two cards unless you discard a creature card.
Instant
Draw three cards. Then discard two cards unless you discard a basic land card.
Instant
Draw three cards. Then discard two cards unless you discard an enchantment card.
Artifact — Equipment
Equipped creature gets +2/+2 and has menace.
Whenever equipped creature deals combat damage to a player, draw two cards. Then discard two cards unless you discard a Pirate card.
Equip . This ability costs less to activate if you have one or fewer cards in hand.
Creature — Cephalid (2/3)
Threshold — As long as seven or more cards are in your graveyard, Cephalid Sage has "When Cephalid Sage enters the battlefield, draw three cards, then discard two cards."
Battle — Siege // Legendary Planeswalker — Teferi
(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.)
When Invasion of New Phyrexia enters the battlefield, create X 2/2 white and blue Knight creature tokens with vigilance.
Teferi Akosa of Zhalfir
+1: Draw two cards. Then discard two cards unless you discard a creature card.
?2: You get an emblem with "Knights you control get +1/+0 and have ward ."
?3: Tap any number of untapped creatures you control. When you do, shuffle target nonland permanent an opponent controls with mana value X or less into its owner's library, where X is the number of creatures tapped this way.
Legendary Enchantment
When Oath of Jace enters the battlefield, draw three cards, then discard two cards.
At the beginning of your upkeep, scry X, where X is the number of planeswalkers you control.
Instant
Draw four cards. Then discard two cards unless you discard an instant or sorcery card.
Sorcery
Kicker (You may pay an additional as you cast this spell.)
Draw three cards, then discard two cards. If this spell was kicked, target player discards two cards.
Creature — Human Wizard (2/1)
Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
When Riptide Survivor is turned face up, discard two cards, then draw three cards.
Creature — Human Pirate (3/3)
Trample
When Rowdy Crew enters the battlefield, draw three cards, then discard two cards at random. If two cards that share a card type are discarded this way, put two +1/+1 counters on Rowdy Crew.
Creature — Weird Detective (2/2)
Flying, vigilance
When Steamcore Scholar enters the battlefield, draw two cards. Then discard two cards unless you discard an instant or sorcery card or a creature card with flying.
Sorcery
You gain 2 life. Then you may discard two cards. If you do, draw three cards.
Sorcery
As an additional cost to cast this spell, discard two cards.
Draw three cards.
Artifact
, Sacrifice Treasure Chest: Roll a d20.
1 | Trapped! — You lose 3 life.
2—9 | Create five Treasure tokens.
10—19 | You gain 3 life and draw three cards.
20 | Search your library for a card. If it's an artifact card, you may put it onto the battlefield. Otherwise, put that card into your hand. Then shuffle.
Creature — Avatar (5/3)
( can be paid with either or .)
Flying
When Avatar of Discord enters the battlefield, sacrifice it unless you discard two cards.
Instant
Draw two cards, then discard two cards. Untap up to three lands.
Battle — Siege // Sorcery
When Invasion of Alara enters the battlefield, exile cards from the top of your library until you exile two nonland cards with mana value 4 or less. You may cast one of those two cards without paying its mana cost. Put one of them into your hand. Then put the other cards exiled this way on the bottom of your library in a random order.
Awaken the Maelstrom
Awaken the Maelstrom is all colors.
Target player draws two cards. You may put an artifact card from your hand onto the battlefield. Create a token that's a copy of a permanent you control. Distribute three +1/+1 counters among one, two, or three creatures you control. Destroy target permanent an opponent controls.
Instant
Choose one —
• Counter target noncreature spell unless its controller pays .
• Izzet Charm deals 2 damage to target creature.
• Draw two cards, then discard two cards.
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