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Deglamer (Morningtide)

Deglamer

Morningtide — common

Instant

Sets Deglamer has been printed in:

Deglamer (Morningtide)

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Rating:

6.29/10

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Cards like Deglamer in Morningtide:

Earthbrawn

Earthbrawn

Instant

Target creature gets +3/+3 until end of turn.
Reinforce 1— (, Discard this card: Put a +1/+1 counter on target creature.)

0.9 /10
$0.06
Redeem the Lost

Redeem the Lost

Instant

Target creature you control gains protection from the color of your choice until end of turn. Clash with an opponent. If you win, return Redeem the Lost to its owner's hand. (Each clashing player reveals the top card of their library, then puts that card on the top or bottom. A player wins if their card had a higher mana value.)

2.4 /10
$0.20
Release the Ants

Release the Ants

Instant

Release the Ants deals 1 damage to any target. Clash with an opponent. If you win, return Release the Ants to its owner's hand. (Each clashing player reveals the top card of their library, then puts that card on the top or bottom. A player wins if their card had a higher mana value.)

1.8 /10
$0.13
Graceful Reprieve

Graceful Reprieve

Instant

When target creature dies this turn, return that card to the battlefield under its owner's control.

4.4 /10
$0.15
Packs Disdain

Pack's Disdain

Instant

Choose a creature type. Target creature gets -1/-1 until end of turn for each permanent of the chosen type you control.

4.3 /10
$0.17
Luminescent Rain

Luminescent Rain

Instant

Choose a creature type. You gain 2 life for each permanent you control of that type.

4 /10
$0.17
Negate

Negate

Instant

Counter target noncreature spell.

10 /10
$0.28
Forfend

Forfend

Instant

Prevent all damage that would be dealt to creatures this turn.

1.8 /10
$0.07
Reach of Branches

Reach of Branches

Tribal Instant — Treefolk

Create a 2/5 green Treefolk Shaman creature token.
Whenever a Forest enters the battlefield under your control, you may return Reach of Branches from your graveyard to your hand.

5.9 /10
$0.36
Thieves Fortune

Thieves' Fortune

Tribal Instant — Rogue

Prowl (You may cast this for its prowl cost if you dealt combat damage to a player this turn with a Rogue.)
Look at the top four cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.

4.8 /10
$0.20
Coordinated Barrage

Coordinated Barrage

Instant

Choose a creature type. Coordinated Barrage deals damage to target attacking or blocking creature equal to the number of permanents you control of the chosen type.

4.2 /10
$0.15
Sages Dousing

Sage's Dousing

Tribal Instant — Wizard

Counter target spell unless its controller pays . If you control a Wizard, draw a card.

4.5 /10
$0.22
Kindled Fury

Kindled Fury

Instant

Target creature gets +1/+0 and gains first strike until end of turn.

4.1 /10
$0.24
Shard Volley

Shard Volley

Instant

As an additional cost to cast this spell, sacrifice a land.
Shard Volley deals 3 damage to any target.

2.5 /10
$0.25
Stream of Unconsciousness

Stream of Unconsciousness

Tribal Instant — Wizard

Target creature gets -4/-0 until end of turn. If you control a Wizard, draw a card.

5 /10
$0.21
Swell of Courage

Swell of Courage

Instant

Creatures you control get +2/+2 until end of turn.
Reinforce X— (, Discard this card: Put X +1/+1 counters on target creature.)

1.2 /10
$0.14
Violet Pall

Violet Pall

Tribal Instant — Faerie

Destroy target nonblack creature. Create a 1/1 black Faerie Rogue creature token with flying.

3.5 /10
$0.20
Revive the Fallen

Revive the Fallen

Sorcery

Return target creature card from a graveyard to its owner's hand. Clash with an opponent. If you win, return Revive the Fallen to its owner's hand. (Each clashing player reveals the top card of their library, then puts that card on the top or bottom. A player wins if their card had a higher mana value.)

4.5 /10
$0.21
Titans Revenge

Titan's Revenge

Sorcery

Titan's Revenge deals X damage to any target. Clash with an opponent. If you win, return Titan's Revenge to its owner's hand. (Each clashing player reveals the top card of their library, then puts that card on the top or bottom. A player wins if their card had a higher mana value.)

2.2 /10
$0.23
Recross the Paths

Recross the Paths

Sorcery

Reveal cards from the top of your library until you reveal a land card. Put that card onto the battlefield and the rest on the bottom of your library in any order. Clash with an opponent. If you win, return Recross the Paths to its owner's hand. (Each clashing player reveals the top card of their library, then puts that card on the top or bottom. A player wins if their card had a higher mana value.)

5.4 /10
$0.30

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