Advanced card search Random card
Everbark Shaman (Morningtide)

Everbark Shaman

Morningtide — common

Creature — Treefolk Shaman

Everbark Shaman legal formats:

Standard: Not legal
Future: Not legal
Historic: Not legal
Timeless: Not legal
Gladiator: Not legal
Pioneer: Not legal
Explorer: Not legal
Modern: Legal
Legacy: Legal
Pauper: Legal
Vintage: Legal
Penny: Legal
Commander: Legal
Oathbreaker: Legal
Standardbrawl: Not legal
Brawl: Not legal
Alchemy: Not legal
Pauper Commander: Legal
Duel: Legal
Old School: Not legal
Premodern: Not legal
PreDH: Legal

Everbark Shaman (Morningtide)

TCGPlayer low price:

$0.22

Buy now! ▶

Loading price data
Loading

Rating:

5.46/10

Rate This:

Looking for similar cards in Standard?
Here are cards like Everbark Shaman in Standard format:

Vorinclex  The Grand Evolution

Vorinclex // The Grand Evolution

Legendary Creature — Phyrexian Praetor // Enchantment — Saga (6/6)

Trample, reach
When Vorinclex enters the battlefield, search your library for up to two Forest cards, reveal them, put them into your hand, then shuffle.
: Exile Vorinclex, then return it to the battlefield transformed under its owner's control. Activate only as a sorcery.

The Grand Evolution

(As this Saga enters and after your draw step, add a lore counter.)
I — Mill ten cards. Put up to two creature cards from among the milled cards onto the battlefield.
II — Distribute seven +1/+1 counters among any number of target creatures you control.
III — Until end of turn, creatures you control gain ": This creature fights target creature you don't control." Exile The Grand Evolution, then return it to the battlefield (front face u

9.1 /10
$7.95
Invasion of Zendikar  Awakened Skyclave

Invasion of Zendikar // Awakened Skyclave

Battle — Siege // Creature — Elemental (0/0)

(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.)
When Invasion of Zendikar enters the battlefield, search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.

Awakened Skyclave

Vigilance, haste
As long as Awakened Skyclave is on the battlefield, it's a land in addition to its other types.
: Add one mana of any color.

8.8 /10
$0.63
Boseiju Reaches Skyward  Branch of Boseiju

Boseiju Reaches Skyward // Branch of Boseiju

Enchantment — Saga // Enchantment Creature — Plant (0/0)

(As this Saga enters and after your draw step, add a lore counter.)
I — Search your library for up to two basic Forest cards, reveal them, put them into your hand, then shuffle.
II — Put up to one target land card from your graveyard on top of your library.
III — Exile this Saga, then return it to the battlefield transformed under your control.

Branch of Boseiju

Reach
Branch of Boseiju gets +1/+1 for each land you control.

8.6 /10
$0.05
Flourishing BloomKin

Flourishing Bloom-Kin

Creature — Plant Elemental (0/0)

Flourishing Bloom-Kin gets +1/+1 for each Forest you control.
Disguise
When Flourishing Bloom-Kin is turned face up, search your library for up to two Forest cards and reveal them. Put one of them onto the battlefield tapped and the other into your hand, then shuffle.

4.5 /10
$0.07
Kura the Boundless Sky

Kura, the Boundless Sky

Legendary Creature — Dragon Spirit (4/4)

Flying, deathtouch
When Kura, the Boundless Sky dies, choose one —
• Search your library for up to three land cards, reveal them, put them into your hand, then shuffle.
• Create an X/X green Spirit creature token, where X is the number of lands you control.

9.2 /10
$2.12
Greater Tanuki

Greater Tanuki

Enchantment Creature — Dog (6/5)

Trample
Channel — , Discard Greater Tanuki: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.

7.6 /10
$0.10
Hiveheart Shaman

Hiveheart Shaman

Creature — Human Shaman (3/5)

Whenever Hiveheart Shaman attacks, you may search your library for a basic land card that doesn't share a land type with a land you control, put that card onto the battlefield, then shuffle.
: Create a 1/1 green Insect creature token. Put X +1/+1 counters on it, where X is the number of basic land types among lands you control. Activate only as a sorcery.

2.9 /10
$0.08
Blossoming Tortoise

Blossoming Tortoise

Creature — Turtle (3/3)

Whenever Blossoming Tortoise enters the battlefield or attacks, mill three cards, then return a land card from your graveyard to the battlefield tapped.
Activated abilities of lands you control cost less to activate.
Land creatures you control get +1/+1.

7.9 /10
$3.89
Jade Seedstones  Jadeheart Attendant

Jade Seedstones // Jadeheart Attendant

Artifact // Artifact Creature — Golem (0/0)

When Jade Seedstones enters the battlefield, distribute three +1/+1 counters among one, two, or three target creatures you control.
Craft with creature (, Exile this artifact, Exile a creature you control or a creature card from your graveyard: Return this card transformed under its owner's control. Craft only as a sorcery.)

Jadeheart Attendant

When Jadeheart Attendant enters the battlefield, you gain life equal to the mana value of the exiled card used to craft it.

2.6 /10
$0.01
Timberland Ancient

Timberland Ancient

Creature — Treefolk (6/5)

Reach, trample
Forestcycling (, Discard this card: Search your library for a Forest card, reveal it, put it into your hand, then shuffle.)

5.5 /10
$0.03
Howlpack Piper  Wildsong Howler

Howlpack Piper // Wildsong Howler

Creature — Human Werewolf // Creature — Werewolf (2/2)

This spell can't be countered.
, : You may put a creature card from your hand onto the battlefield. If it's a Wolf or Werewolf, untap Howlpack Piper. Activate only as a sorcery.
Daybound (If a player casts no spells during their own turn, it becomes night next turn.)

Wildsong Howler

Whenever this creature enters the battlefield or transforms into Wildsong Howler, look at the top six cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)

8.2 /10
$0.89
Ojer Kaslem Deepest Growth  Temple of Cultivation

Ojer Kaslem, Deepest Growth // Temple of Cultivation

Legendary Creature — God // Land (6/5)

Trample
Whenever Ojer Kaslem deals combat damage to a player, reveal that many cards from the top of your library. You may put a creature card and/or a land card from among them onto the battlefield. Put the rest on the bottom in a random order.
When Ojer Kaslem dies, return it to the battlefield tapped and transformed under its owner's control.

Temple of Cultivation

(Transforms from Ojer Kaslem, Deepest Growth.)
: Add .
, : Transform Temple of Cultivation. Activate only if you control ten or more permanents and only as a sorcery.

8.4 /10
$4.31
SpringLeaf Avenger

Spring-Leaf Avenger

Creature — Insect Ninja (6/5)

Ninjutsu (, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)
Whenever Spring-Leaf Avenger deals combat damage to a player, return target permanent card from your graveyard to your hand.

8 /10
$0.14
Topiary Panther

Topiary Panther

Creature — Plant Cat (6/5)

Trample
Basic landcycling (, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)

3.1 /10
$0.03
Silverback Elder

Silverback Elder

Creature — Ape Shaman (5/7)

Whenever you cast a creature spell, choose one —
• Destroy target artifact or enchantment.
• Look at the top five cards of your library. You may put a land card from among them onto the battlefield tapped. Put the rest on the bottom of your library in a random order.
• You gain 4 life.

9.3 /10
$3.32
Wildwood Escort

Wildwood Escort

Creature — Elf Warrior (3/3)

When Wildwood Escort enters the battlefield, return target creature or battle card from your graveyard to your hand.
If Wildwood Escort would die, exile it instead.

2.9 /10
$0.02
Cavern Stomper

Cavern Stomper

Creature — Dinosaur (7/7)

When Cavern Stomper enters the battlefield, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)
: Cavern Stomper can't be blocked by creatures with power 2 or less this turn.

4.5 /10
$0.02
Moldgraf Millipede

Moldgraf Millipede

Creature — Insect Horror (2/2)

When Moldgraf Millipede enters the battlefield, mill three cards, then put a +1/+1 counter on Moldgraf Millipede for each creature card in your graveyard. (To mill a card, put the top card of your library into your graveyard.)

7.1 /10
$0.02
Blossom Prancer

Blossom Prancer

Creature — Spirit (4/4)

Reach
When Blossom Prancer enters the battlefield, look at the top five cards of your library. You may reveal a creature or enchantment card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. If you didn't put a card into your hand this way, you gain 4 life.

4.9 /10
$0.02
Disciples of Gix

Disciples of Gix

Creature — Phyrexian Human (4/4)

When Disciples of Gix enters the battlefield, search your library for up to three artifact cards, put them into your graveyard, then shuffle.

5.3 /10
$0.04

© 2024 MTG Assist • DiabolicTutor.comLorcanaBorn.comTerms of Use / Privacy PolicyContact MTG Assist

Magic: the Gathering is trademark and copyright Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc. All rights reserved. MTGAssist.com is not affiliated with these entities.