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Everbark Shaman (Morningtide)

Everbark Shaman

Morningtide — common

Creature — Treefolk Shaman

Sets Everbark Shaman has been printed in:

Everbark Shaman (Morningtide)

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Rating:

5.48/10

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Cards like Everbark Shaman in Morningtide:

Unstoppable Ash

Unstoppable Ash

Creature — Treefolk Warrior (5/5)

Trample
Champion a Treefolk or Warrior (When this enters the battlefield, sacrifice it unless you exile another Treefolk or Warrior you control. When this leaves the battlefield, that card returns to the battlefield.)
Whenever a creature you control becomes blocked, it gets +0/+5 until end of turn.

6.2 /10
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Orchard Warden

Orchard Warden

Creature — Treefolk Shaman (4/6)

Whenever another Treefolk creature enters the battlefield under your control, you may gain life equal to that creature's toughness.

6.4 /10
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Ambassador Oak

Ambassador Oak

Creature — Treefolk Warrior (3/3)

When Ambassador Oak enters the battlefield, create a 1/1 green Elf Warrior creature token.

2.8 /10
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Chameleon Colossus

Chameleon Colossus

Creature — Shapeshifter (4/4)

Changeling (This card is every creature type.)
Protection from black
: Chameleon Colossus gets +X/+X until end of turn, where X is its power.

8.7 /10
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GiltLeaf Archdruid

Gilt-Leaf Archdruid

Creature — Elf Druid (3/3)

Whenever you cast a Druid spell, you may draw a card.
Tap seven untapped Druids you control: Gain control of all lands target player controls.

6.4 /10
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LeafCrowned Elder

Leaf-Crowned Elder

Creature — Treefolk Shaman (3/5)

Kinship — At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with Leaf-Crowned Elder, you may reveal it. If you do, you may play that card without paying its mana cost.

6.6 /10
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Fertilid

Fertilid

Creature — Elemental (0/0)

Fertilid enters the battlefield with two +1/+1 counters on it.
, Remove a +1/+1 counter from Fertilid: Target player searches their library for a basic land card, puts it onto the battlefield tapped, then shuffles.

9.6 /10
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GameTrail Changeling

Game-Trail Changeling

Creature — Shapeshifter (4/4)

Changeling (This card is every creature type.)
Trample

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Greatbow Doyen

Greatbow Doyen

Creature — Elf Archer (2/4)

Other Archer creatures you control get +1/+1.
Whenever an Archer you control deals damage to a creature, that Archer deals that much damage to that creature's controller.

5.8 /10
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Stonehewer Giant

Stonehewer Giant

Creature — Giant Warrior (4/4)

Vigilance
, : Search your library for an Equipment card, put it onto the battlefield, attach it to a creature you control, then shuffle.

9 /10
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Earwig Squad

Earwig Squad

Creature — Goblin Rogue (5/3)

Prowl (You may cast this for its prowl cost if you dealt combat damage to a player this turn with a Goblin or Rogue.)
When Earwig Squad enters the battlefield, if its prowl cost was paid, search target opponent's library for three cards and exile them. Then that player shuffles.

5 /10
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Reveillark

Reveillark

Creature — Elemental (4/3)

Flying
When Reveillark leaves the battlefield, return up to two target creature cards with power 2 or less from your graveyard to the battlefield.
Evoke (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)

9.5 /10
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Boldwyr Heavyweights

Boldwyr Heavyweights

Creature — Giant Warrior (8/8)

Trample
When Boldwyr Heavyweights enters the battlefield, each opponent may search their library for a creature card and put it onto the battlefield. Then each player who searched their library this way shuffles.

6.7 /10
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Nevermaker

Nevermaker

Creature — Elemental (2/3)

Flying
When Nevermaker leaves the battlefield, put target nonland permanent on top of its owner's library.
Evoke (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)

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Slithermuse

Slithermuse

Creature — Elemental (3/3)

When Slithermuse leaves the battlefield, choose an opponent. If that player has more cards in hand than you, draw cards equal to the difference.
Evoke (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)

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Stingmoggie

Stingmoggie

Creature — Elemental (0/0)

Stingmoggie enters the battlefield with two +1/+1 counters on it.
, Remove a +1/+1 counter from Stingmoggie: Destroy target artifact or land.

2.3 /10
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Fendeep Summoner

Fendeep Summoner

Creature — Treefolk Shaman (3/5)

: Up to two target Swamps each become 3/5 Treefolk Warrior creatures in addition to their other types until end of turn.

3.5 /10
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Floodchaser

Floodchaser

Creature — Elemental (0/0)

Floodchaser enters the battlefield with six +1/+1 counters on it.
Floodchaser can't attack unless defending player controls an Island.
, Remove a +1/+1 counter from Floodchaser: Target land becomes an Island until end of turn.

1 /10
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Latchkey Faerie

Latchkey Faerie

Creature — Faerie Rogue (3/1)

Flying
Prowl (You may cast this for its prowl cost if you dealt combat damage to a player this turn with a Faerie or Rogue.)
When Latchkey Faerie enters the battlefield, if its prowl cost was paid, draw a card.

5.9 /10
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Lightning Crafter

Lightning Crafter

Creature — Goblin Shaman (3/3)

Champion a Goblin or Shaman (When this enters the battlefield, sacrifice it unless you exile another Goblin or Shaman you control. When this leaves the battlefield, that card returns to the battlefield.)
: Lightning Crafter deals 3 damage to any target.

6.3 /10
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