Fencer Clique
Morningtide — common
Creature — Faerie Soldier
Fencer Clique rulings:
There are no rulings for Fencer Clique.
Morningtide — common
Creature — Faerie Soldier
Fencer Clique rulings:
There are no rulings for Fencer Clique.
TCGPlayer low price:
Buy now! ▶Creature — Spirit (3/2)
Flying
: Put Wayward Soul on top of its owner's library.
Creature — Angel (3/3)
Flying
When Avenging Angel dies, you may put it on top of its owner's library.
Legendary Creature — Illusion (5/5)
: Destroy target creature blocking or blocked by Cromat.
: Cromat gains flying until end of turn.
: Regenerate Cromat.
: Cromat gets +1/+1 until end of turn.
: Put Cromat on top of its owner's library.
Creature — Spirit (2/2)
Flying
When Dark Revenant dies, put it on top of its owner's library.
Creature — Drake (2/2)
Flying
When Hunting Drake enters the battlefield, put target red or green creature on top of its owner's library.
Creature — Drone (3/3)
Flying
When Looming Hoverguard enters the battlefield, put target artifact on top of its owner's library.
Creature — Elemental (2/3)
Flying
When Nevermaker leaves the battlefield, put target nonland permanent on top of its owner's library.
Evoke (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)
Creature — Sliver (3/3)
All Sliver creatures have flying.
All Slivers have "If this permanent would be put into a graveyard, you may put it on top of its owner's library instead."
Enchantment — Aura
Enchant creature
When Soaring Hope enters the battlefield, you gain 3 life.
Enchanted creature has flying.
: Put Soaring Hope on top of its owner's library.
Instant // Sorcery
Put target attacking or blocking creature on top of its owner's library.
Warden
Create a 4/4 white and blue Sphinx creature token with flying and vigilance.
Instant
Put target attacking or blocking creature on top of its owner's library.
Conspire (As you cast this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose a new target for the copy.)
Sorcery
Put target creature on top of its owner's library. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
Creature — Wurm (6/6)
Trample
When Argothian Wurm enters the battlefield, any player may sacrifice a land. If a player does, put Argothian Wurm on top of its owner's library.
Instant
Put target enchantment on top of its owner's library.
Cycling (, Discard this card: Draw a card.)
Instant
Choose one —
• Creatures you control gain lifelink until end of turn.
• Draw a card.
• Put target attacking or blocking creature on top of its owner's library.
Instant
Put target artifact, creature, or enchantment on top of its owner's library.
Creature — Human Wizard (1/1)
, : Target creature gets +0/+1 until end of turn.
, : Put target creature you control on top of its owner's library.
Instant
Return target permanent to its owner's hand. If that permanent is red or green, put it on top of its owner's library instead.
Instant
Put up to one target tapped creature on top of its owner's library. You may search your library and/or graveyard for a card named Dovin, Architect of Law, reveal it, and put it into your hand. If you search your library this way, shuffle.
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