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Graceful Reprieve (Morningtide)

Graceful Reprieve

Morningtide — Uncommon

Instant

Graceful Reprieve is legal in the following formats:

Modern
Legacy
Vintage
Highlander
French Commander
Tiny Leaders Commander
Modern Duel Commander
Commander
Pauper

Graceful Reprieve (Morningtide)
Price: PaperMTGO

TCGPlayer avg. price:

$0.19

$0.07 $0.19 $1.18
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Rating:

3.03/10

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Cards like Graceful Reprieve in Standard format:

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Exile target creature. At the beginning of the next end step, return that card to the battlefield under its owner's control with a +1/+1 counter on it.

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Acrobatic Maneuver

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Exile target creature you control, then return that card to the battlefield under its owner's control.

Draw a card.

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Essence Flux

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Exile target creature you control, then return that card to the battlefield under its owner's control. If it's a Spirit, put a +1/+1 counter on it.

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Blessed Alliance

Blessed Alliance

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Escalate (Pay this cost for each mode chosen beyond the first.)

Choose one or more

Target player gains 4 life.

Untap up to two target creatures.

Target opponent sacrifices an attacking creature.

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Immolating Glare

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Destroy target attacking creature.

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Tandem Tactics

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Up to two target creatures each get +1/+2 until end of turn. You gain 2 life.

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Impeccable Timing

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Impeccable Timing deals 3 damage to target attacking or blocking creature.

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Gideon s Reproach

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Gideon's Reproach deals 4 damage to target attacking or blocking creature.

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--
Puncturing Light

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Destroy target attacking or blocking creature with power 3 or less.

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In Oketra's Name

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Zombies you control get +2/+1 until end of turn. Other creatures you control get +1/+1 until end of turn.

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Dazzling Reflection

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You gain life equal to target creature's power. The next time that creature would deal damage this turn, prevent that damage.

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Mighty Leap

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Target creature gets +2/+2 and gains flying until end of turn.

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Pressure Point

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Tap target creature.

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Expose Evil

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Tap up to two target creatures.

Investigate. (Create a colorless Clue artifact token with ", Sacrifice this artifact: Draw a card.")

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Eerie Interlude

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Exile any number of target creatures you control. Return those cards to the battlefield under their owner's control at the beginning of the next end step.

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Failure    Comply
//

Failure // Comply

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Return target spell to its owner's hand.

//

Aftermath (Cast this spell only from your graveyard. Then exile it.)

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Prevent all damage that would be dealt this turn by non-Human sources.

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Prepare    Fight
//

Prepare // Fight

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Untap target creature. It gets +2/+2 and gains lifelink until end of turn.

//

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Target creature you control fights target creature an opponent controls.

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Just the Wind

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Return target creature to its owner's hand.

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Destroy target blocking creature. Creatures that were blocked by that creature this combat gain trample until end of turn.

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