Hunting Triad
Morningtide — uncommon
Tribal Sorcery — Elf
Sets Hunting Triad has been printed in:
Morningtide — uncommon
Tribal Sorcery — Elf
Sets Hunting Triad has been printed in:
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Buy now! ▶Tribal Instant — Treefolk
Create a 2/5 green Treefolk Shaman creature token.
Whenever a Forest enters the battlefield under your control, you may return Reach of Branches from your graveyard to your hand.
Tribal Sorcery — Rogue
Prowl (You may cast this for its prowl cost if you dealt combat damage to a player this turn with a Rogue.)
Create X 1/1 black Faerie Rogue creature tokens with flying, where X is the damage dealt to your opponents this turn. If this spell's prowl cost was paid, take an extra turn after this one.
Sorcery
Reveal cards from the top of your library until you reveal a land card. Put that card onto the battlefield and the rest on the bottom of your library in any order. Clash with an opponent. If you win, return Recross the Paths to its owner's hand. (Each clashing player reveals the top card of their library, then puts that card on the top or bottom. A player wins if their card had a higher mana value.)
Sorcery
Sacrifice any number of lands. Search your library for up to that many land cards, put them onto the battlefield tapped, then shuffle.
Tribal Sorcery — Rogue
Prowl (You may cast this for its prowl cost if you dealt combat damage to a player this turn with a Rogue.)
Target player reveals three cards from their hand. You choose two of them. That player discards those cards.
Tribal Sorcery — Rogue
Prowl (You may cast this for its prowl cost if you dealt combat damage to a player this turn with a Rogue.)
Target player loses 3 life and you gain 3 life. If this spell's prowl cost was paid, draw a card.
Instant
Choose a creature type. You gain 2 life for each permanent you control of that type.
Tribal Sorcery — Goblin
Target player sacrifices a creature. If a Goblin is sacrificed this way, that player creates two 1/1 black Goblin Rogue creature tokens, and those tokens gain haste until end of turn.
Tribal Instant — Faerie
Destroy target nonblack creature. Create a 1/1 black Faerie Rogue creature token with flying.
Sorcery
Choose a creature type. Draw a card for each permanent you control of that type.
Sorcery
Choose two target creatures that share no creature types. Those creatures fight each other. (Each deals damage equal to its power to the other.)
Sorcery
Choose a creature type. Roar of the Crowd deals damage to any target equal to the number of permanents you control of the chosen type.
Tribal Sorcery — Giant
You gain 10 life. Then if you have more life than an opponent, create a 5/5 white Giant Warrior creature token.
Sorcery
Search your library for an enchantment card, reveal it, put it into your hand, then shuffle.
Tribal Instant — Wizard
Counter target spell unless its controller pays . If you control a Wizard, draw a card.
Sorcery
Reveal the top seven cards of your library, then put those cards on the bottom of your library in any order. If a card named Stomping Slabs was revealed this way, Stomping Slabs deals 7 damage to any target.
Tribal Instant — Rogue
Prowl (You may cast this for its prowl cost if you dealt combat damage to a player this turn with a Rogue.)
Look at the top four cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.
Tribal Sorcery — Rogue
Prowl (You may cast this for its prowl cost if you dealt combat damage to a player this turn with a Rogue.)
Search target opponent's library for an instant or sorcery card. You may cast that card without paying its mana cost. Then that player shuffles.
Instant
Target creature gets +3/+3 until end of turn.
Reinforce 1— (, Discard this card: Put a +1/+1 counter on target creature.)
Instant
Creatures you control get +2/+2 until end of turn.
Reinforce X— (, Discard this card: Put X +1/+1 counters on target creature.)
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