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Merrow Witsniper (Morningtide)

Merrow Witsniper

Morningtide — Common

Creature Merfolk Rogue

Merrow Witsniper is legal in the following formats:

Modern
Legacy
Vintage
Highlander
French Commander
Tiny Leaders Commander
Modern Duel Commander
Commander
Pauper

Merrow Witsniper (Morningtide)
Price: PaperMTGO

TCGPlayer avg. price:

$0.15

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Rating:

5.75/10

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Cards like Merrow Witsniper in Standard format:

Minister of Inquiries

Minister of Inquiries

Creature Vedalken Advisor (1/2)

When Minister of Inquiries enters the battlefield, you get (two energy counters).

, Pay : Target player puts the top three cards of his or her library into his or her graveyard.

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Thriving Turtle

Thriving Turtle

Creature Turtle (0/3)

When Thriving Turtle enters the battlefield, you get (two energy counters).

Whenever Thriving Turtle attacks, you may pay . If you do, put a +1/+1 counter on it.

6.4 /10
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Mausoleum Wanderer

Mausoleum Wanderer

Creature Spirit (1/1)

Flying

Whenever another Spirit enters the battlefield under your control, Mausoleum Wanderer gets +1/+1 until end of turn.

Sacrifice Mausoleum Wanderer: Counter target instant or sorcery spell unless its controller pays , where X is Mausoleum Wanderer's power.

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Manic Scribe

Manic Scribe

Creature Human Wizard (0/3)

When Manic Scribe enters the battlefield, each opponent puts the top three cards of his or her library into his or her graveyard.

Delirium At the beginning of each opponent's upkeep, if there are four or more card types among cards in your graveyard, that player puts the top three cards of his or her library into his or her graveyard.

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Topplegeist

Topplegeist

Creature Spirit (1/1)

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When Topplegeist enters the battlefield, tap target creature an opponent controls.

Delirium At the beginning of each opponent's upkeep, if there are four or more card types among cards in your graveyard, tap target creature that player controls.

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Tower Geist

Tower Geist

Creature Spirit (2/2)

Flying

When Tower Geist enters the battlefield, look at the top two cards of your library. Put one of them into your hand and the other into your graveyard.

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Laboratory Brute

Laboratory Brute

Creature Zombie Horror (3/3)

When Laboratory Brute enters the battlefield, put the top four cards of your library into your graveyard.

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Screeching Skaab

Screeching Skaab

Creature Zombie (2/1)

When Screeching Skaab enters the battlefield, put the top two cards of your library into your graveyard.

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Fogwalker

Fogwalker

Creature Spirit (1/3)

Skulk (This creature can't be blocked by creatures with greater power.)

When Fogwalker enters the battlefield, target creature an opponent controls doesn't untap during its controller's next untap step.

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Aether Theorist

Aether Theorist

Creature Vedalken Rogue (1/3)

When Aether Theorist enters the battlefield, you get (three energy counters).

, Pay : Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)

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Glint Nest Crane

Glint-Nest Crane

Creature Bird (1/3)

Flying

When Glint-Nest Crane enters the battlefield, look at the top four cards of your library. You may reveal an artifact card from among them and put it into your hand. Put the rest on the bottom of your library in any order.

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Nephalia Moondrakes

Nephalia Moondrakes

Creature Drake (5/5)

Flying

When Nephalia Moondrakes enters the battlefield, target creature gains flying until end of turn.

, Exile Nephalia Moondrakes from your graveyard: Creatures you control gain flying until end of turn.

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Mizzium Meddler

Mizzium Meddler

Creature Vedalken Wizard (1/4)

Flash (You may cast this spell any time you could cast an instant.)

When Mizzium Meddler enters the battlefield, you may change a target of target spell or ability to Mizzium Meddler.

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Halimar Tidecaller

Halimar Tidecaller

Creature Human Wizard Ally (2/3)

When Halimar Tidecaller enters the battlefield, you may return target card with awaken from your graveyard to your hand.

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Janjeet Sentry

Janjeet Sentry

Creature Vedalken Soldier (2/3)

When Janjeet Sentry enters the battlefield, you get (two energy counters).

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Drunau Corpse Trawler

Drunau Corpse Trawler

Creature Zombie (1/1)

When Drunau Corpse Trawler enters the battlefield, put a 2/2 black Zombie creature token onto the battlefield.

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Icefall Regent

Icefall Regent

Creature Dragon (4/3)

Flying

When Icefall Regent enters the battlefield, tap target creature an opponent controls. That creature doesn't untap during its controller's untap step for as long as you control Icefall Regent.

Spells your opponents cast that target Icefall Regent cost more to cast.

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Hightide Hermit

Hightide Hermit

Creature Crab (4/4)

Defender

When Hightide Hermit enters the battlefield, you get (four energy counters).

Pay : Hightide Hermit can attack this turn as though it didn't have defender.

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Rattlechains

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Creature Spirit (2/1)

Flash

Flying

When Rattlechains enters the battlefield, target Spirit gains hexproof until end of turn.

You may cast Spirit spells as though they had flash.

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Stitched Mangler

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Creature Zombie Horror (2/3)

Stitched Mangler enters the battlefield tapped.

When Stitched Mangler enters the battlefield, tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step.

6.8 /10
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