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Recross the Paths (Morningtide)

Recross the Paths

Morningtide — uncommon

Sorcery

Sets Recross the Paths has been printed in:

Recross the Paths (Morningtide)

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5.35/10

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Cards like Recross the Paths in Morningtide:

Revive the Fallen

Revive the Fallen

Sorcery

Return target creature card from a graveyard to its owner's hand. Clash with an opponent. If you win, return Revive the Fallen to its owner's hand. (Each clashing player reveals the top card of their library, then puts that card on the top or bottom. A player wins if their card had a higher mana value.)

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Titans Revenge

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Sorcery

Titan's Revenge deals X damage to any target. Clash with an opponent. If you win, return Titan's Revenge to its owner's hand. (Each clashing player reveals the top card of their library, then puts that card on the top or bottom. A player wins if their card had a higher mana value.)

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Research the Deep

Research the Deep

Sorcery

Draw a card. Clash with an opponent. If you win, return Research the Deep to its owner's hand. (Each clashing player reveals the top card of their library, then puts that card on the top or bottom. A player wins if their card had a higher mana value.)

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Pulling Teeth

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Sorcery

Clash with an opponent. If you win, target player discards two cards. Otherwise, that player discards a card. (Each clashing player reveals the top card of their library, then puts that card on the top or bottom. A player wins if their card had a higher mana value.)

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Redeem the Lost

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Instant

Target creature you control gains protection from the color of your choice until end of turn. Clash with an opponent. If you win, return Redeem the Lost to its owner's hand. (Each clashing player reveals the top card of their library, then puts that card on the top or bottom. A player wins if their card had a higher mana value.)

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Release the Ants

Release the Ants

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Release the Ants deals 1 damage to any target. Clash with an opponent. If you win, return Release the Ants to its owner's hand. (Each clashing player reveals the top card of their library, then puts that card on the top or bottom. A player wins if their card had a higher mana value.)

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Scapeshift

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Sorcery

Sacrifice any number of lands. Search your library for up to that many land cards, put them onto the battlefield tapped, then shuffle.

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Thieves Fortune

Thieves' Fortune

Tribal Instant — Rogue

Prowl (You may cast this for its prowl cost if you dealt combat damage to a player this turn with a Rogue.)
Look at the top four cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.

4.8 /10
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Stomping Slabs

Stomping Slabs

Sorcery

Reveal the top seven cards of your library, then put those cards on the bottom of your library in any order. If a card named Stomping Slabs was revealed this way, Stomping Slabs deals 7 damage to any target.

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Hunting Triad

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Tribal Sorcery — Elf

Create three 1/1 green Elf Warrior creature tokens.
Reinforce 3— (, Discard this card: Put three +1/+1 counters on target creature.)

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Search your library for an enchantment card, reveal it, put it into your hand, then shuffle.

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Noggin Whack

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Tribal Sorcery — Rogue

Prowl (You may cast this for its prowl cost if you dealt combat damage to a player this turn with a Rogue.)
Target player reveals three cards from their hand. You choose two of them. That player discards those cards.

2.1 /10
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Notorious Throng

Notorious Throng

Tribal Sorcery — Rogue

Prowl (You may cast this for its prowl cost if you dealt combat damage to a player this turn with a Rogue.)
Create X 1/1 black Faerie Rogue creature tokens with flying, where X is the damage dealt to your opponents this turn. If this spell's prowl cost was paid, take an extra turn after this one.

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Morsel Theft

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Tribal Sorcery — Rogue

Prowl (You may cast this for its prowl cost if you dealt combat damage to a player this turn with a Rogue.)
Target player loses 3 life and you gain 3 life. If this spell's prowl cost was paid, draw a card.

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Target player discards X cards at random.

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Draw X cards.

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Choose two target creatures that share no creature types. Those creatures fight each other. (Each deals damage equal to its power to the other.)

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Roar of the Crowd

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Choose a creature type. Roar of the Crowd deals damage to any target equal to the number of permanents you control of the chosen type.

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Tribal Sorcery — Goblin

Target player sacrifices a creature. If a Goblin is sacrificed this way, that player creates two 1/1 black Goblin Rogue creature tokens, and those tokens gain haste until end of turn.

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Cream of the Crop

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Enchantment

Whenever a creature enters the battlefield under your control, you may look at the top X cards of your library, where X is that creature's power. If you do, put one of those cards on top of your library and the rest on the bottom of your library in any order.

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