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Sage of Fables (Morningtide)

Sage of Fables

Morningtide — uncommon

Creature — Merfolk Wizard

Sets Sage of Fables has been printed in:

Sage of Fables (Morningtide)

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Rating:

7.79/10

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Cards like Sage of Fables in Morningtide:

Bramblewood Paragon

Bramblewood Paragon

Creature — Elf Warrior (2/2)

Each other Warrior creature you control enters the battlefield with an additional +1/+1 counter on it.
Each creature you control with a +1/+1 counter on it has trample.

7.9 /10
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Festercreep

Festercreep

Creature — Elemental (0/0)

Festercreep enters the battlefield with a +1/+1 counter on it.
, Remove a +1/+1 counter from Festercreep: All other creatures get -1/-1 until end of turn.

2.8 /10
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Latchkey Faerie

Latchkey Faerie

Creature — Faerie Rogue (3/1)

Flying
Prowl (You may cast this for its prowl cost if you dealt combat damage to a player this turn with a Faerie or Rogue.)
When Latchkey Faerie enters the battlefield, if its prowl cost was paid, draw a card.

6 /10
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Oonas Blackguard

Oona's Blackguard

Creature — Faerie Rogue (1/1)

Flying
Each other Rogue creature you control enters the battlefield with an additional +1/+1 counter on it.
Whenever a creature you control with a +1/+1 counter on it deals combat damage to a player, that player discards a card.

8.8 /10
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Floodchaser

Floodchaser

Creature — Elemental (0/0)

Floodchaser enters the battlefield with six +1/+1 counters on it.
Floodchaser can't attack unless defending player controls an Island.
, Remove a +1/+1 counter from Floodchaser: Target land becomes an Island until end of turn.

1.1 /10
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Fertilid

Fertilid

Creature — Elemental (0/0)

Fertilid enters the battlefield with two +1/+1 counters on it.
, Remove a +1/+1 counter from Fertilid: Target player searches their library for a basic land card, puts it onto the battlefield tapped, then shuffles.

9.6 /10
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Inspired Sprite

Inspired Sprite

Creature — Faerie Wizard (2/2)

Flash
Flying
Whenever you cast a Wizard spell, you may untap Inspired Sprite.
: Draw a card, then discard a card.

3.8 /10
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Shinewend

Shinewend

Creature — Elemental (0/0)

Flying
Shinewend enters the battlefield with a +1/+1 counter on it.
, Remove a +1/+1 counter from Shinewend: Destroy target enchantment.

4.3 /10
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Stingmoggie

Stingmoggie

Creature — Elemental (0/0)

Stingmoggie enters the battlefield with two +1/+1 counters on it.
, Remove a +1/+1 counter from Stingmoggie: Destroy target artifact or land.

2.3 /10
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Vendilion Clique

Vendilion Clique

Legendary Creature — Faerie Wizard (3/1)

Flash
Flying
When Vendilion Clique enters the battlefield, look at target player's hand. You may choose a nonland card from it. If you do, that player reveals the chosen card, puts it on the bottom of their library, then draws a card.

7.9 /10
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Kinsbaile Borderguard

Kinsbaile Borderguard

Creature — Kithkin Soldier (1/1)

Kinsbaile Borderguard enters the battlefield with a +1/+1 counter on it for each other Kithkin you control.
When Kinsbaile Borderguard dies, create a 1/1 white Kithkin Soldier creature token for each counter on it.

2.9 /10
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Slithermuse

Slithermuse

Creature — Elemental (3/3)

When Slithermuse leaves the battlefield, choose an opponent. If that player has more cards in hand than you, draw cards equal to the difference.
Evoke (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)

5 /10
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Stonybrook Banneret

Stonybrook Banneret

Creature — Merfolk Wizard (1/1)

Islandwalk (This creature can't be blocked as long as defending player controls an Island.)
Merfolk spells and Wizard spells you cast cost less to cast.

9.1 /10
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Dewdrop Spy

Dewdrop Spy

Creature — Faerie Rogue (2/2)

Flash
Flying
When Dewdrop Spy enters the battlefield, look at the top card of target player's library.

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Grimoire Thief

Grimoire Thief

Creature — Merfolk Rogue (2/2)

Whenever Grimoire Thief becomes tapped, exile the top three cards of target opponent's library face down.
You may look at cards exiled with Grimoire Thief.
, Sacrifice Grimoire Thief: Turn all cards exiled with Grimoire Thief face up. Counter all spells with those names.

3.1 /10
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Ink Dissolver

Ink Dissolver

Creature — Merfolk Wizard (2/1)

Kinship — At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with Ink Dissolver, you may reveal it. If you do, each opponent mills three cards.

2.3 /10
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Nevermaker

Nevermaker

Creature — Elemental (2/3)

Flying
When Nevermaker leaves the battlefield, put target nonland permanent on top of its owner's library.
Evoke (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)

5.6 /10
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Sigil Tracer

Sigil Tracer

Creature — Merfolk Wizard (2/2)

, Tap two untapped Wizards you control: Copy target instant or sorcery spell. You may choose new targets for the copy.

6.6 /10
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Fencer Clique

Fencer Clique

Creature — Faerie Soldier (3/2)

Flying
: Put Fencer Clique on top of its owner's library.

1 /10
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Rage Forger

Rage Forger

Creature — Elemental Shaman (2/2)

When Rage Forger enters the battlefield, put a +1/+1 counter on each other Shaman creature you control.
Whenever a creature you control with a +1/+1 counter on it attacks, you may have that creature deal 1 damage to target player or planeswalker.

3.5 /10
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