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Swell of Courage (Morningtide)

Swell of Courage

Morningtide — Uncommon

Instant

Swell of Courage is legal in the following formats:

Modern
Legacy
Vintage
Highlander
French Commander
Modern Duel Commander
Commander

Swell of Courage (Morningtide)
Price: PaperMTGO

TCGPlayer avg. price:

$0.17

$0.06 $0.17 $0.85
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Rating:

5.75/10

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Cards like Swell of Courage in Standard format:

Inspired Charge

Inspired Charge

Instant

Creatures you control get +2/+1 until end of turn.

3.5 /10
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Tenacity

Tenacity

Instant

Creatures you control get +1/+1 and gain lifelink until end of turn. Untap those creatures.

6.8 /10
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Borrowed Grace

Borrowed Grace

Instant

Escalate (Pay this cost for each mode chosen beyond the first.)

Choose one or both

Creatures you control get +2/+0 until end of turn.

Creatures you control get +0/+2 until end of turn.

6.4 /10
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Give No Ground

Give No Ground

Instant

Target creature gets +2/+6 until end of turn and can block any number of creatures this turn.

6 /10
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Roil s Retribution

Roil's Retribution

Instant

Roil's Retribution deals 5 damage divided as you choose among any number of target attacking or blocking creatures.

6.2 /10
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Smite the Monstrous

Smite the Monstrous

Instant

Destroy target creature with power 4 or greater.

4.8 /10
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Silverstrike

Silverstrike

Instant

Destroy target attacking creature. You gain 3 life.

6.8 /10
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Divine Verdict

Divine Verdict

Instant

Destroy target attacking or blocking creature.

4.6 /10
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Make a Stand

Make a Stand

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Creatures you control get +1/+0 and gain indestructible until end of turn. (Damage and effects that say "destroy" don't destroy them.)

5.3 /10
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Humble the Brute

Humble the Brute

Instant

Destroy target creature with power 4 or greater.

Investigate. (Put a colorless Clue artifact token onto the battlefield with ", Sacrifice this artifact: Draw a card.")

6.8 /10
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Gideon s Phalanx

Gideon's Phalanx

Instant

Put four 2/2 white Knight creature tokens with vigilance onto the battlefield.

Spell mastery If there are two or more instant and/or sorcery cards in your graveyard, creatures you control gain indestructible until end of turn.

5.5 /10
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Roilmage s Trick

Roilmage's Trick

Instant

Converge Creatures your opponents control get -X/-0 until end of turn, where X is the number of colors of mana spent to cast Roilmage's Trick.

Draw a card.

6.2 /10
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Tandem Tactics

Tandem Tactics

Instant

Up to two target creatures each get +1/+2 until end of turn. You gain 2 life.

6.2 /10
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Eerie Interlude

Eerie Interlude

Instant

Exile any number of target creatures you control. Return those cards to the battlefield under their owner's control at the beginning of the next end step.

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Ojutai s Command

Ojutai's Command

Instant

Choose two

Return target creature card with converted mana cost 2 or less from your graveyard to the battlefield.

You gain 4 life.

Counter target creature spell.

Draw a card.

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Strength of Arms

Strength of Arms

Instant

Target creature gets +2/+2 until end of turn. If you control an Equipment, put a 1/1 white Human Soldier creature token onto the battlefield.

6.5 /10
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Turn Against

Turn Against

Instant

Devoid (This card has no color.)

Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn.

5.9 /10
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Built to Last

Built to Last

Instant

Target creature gets +2/+2 until end of turn. If it's an artifact creature, it gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)

6.6 /10
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Infuse with the Elements

Infuse with the Elements

Instant

Converge Put X +1/+1 counters on target creature, where X is the number of colors of mana spent to cast Infuse with the Elements. That creature gains trample until end of turn.

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Survive the Night

Survive the Night

Instant

Target creature gets +1/+0 and gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)

Investigate. (Put a colorless Clue artifact token onto the battlefield with ", Sacrifice this artifact: Draw a card.")

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