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Swell of Courage (Morningtide)

Swell of Courage

Morningtide — Uncommon

Instant

Swell of Courage is legal in the following formats:

Modern
Legacy
Vintage
Highlander
French Commander
Modern Duel Commander
Commander

Swell of Courage (Morningtide)
Price: PaperMTGO

TCGPlayer avg. price:

$0.20

$0.04 $0.20 $0.97
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Rating:

3.12/10

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Cards like Swell of Courage in Standard format:

Inspired Charge

Inspired Charge

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Creatures you control get +2/+1 until end of turn.

0.5 /10
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Rallying Roar

Rallying Roar

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Creatures you control get +1/+1 until end of turn. Untap them.

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Pride of Conquerors

Pride of Conquerors

Instant

Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)

Creatures you control get +1/+1 until end of turn. If you have the city's blessing, those creatures get +2/+2 until end of turn instead.

6 /10
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In Oketra s Name

In Oketra's Name

Instant

Zombies you control get +2/+1 until end of turn. Other creatures you control get +1/+1 until end of turn.

0.5 /10
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Settle the Wreckage

Settle the Wreckage

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Exile all attacking creatures target player controls. That player may search his or her library for that many basic land cards, put those cards onto the battlefield tapped, then shuffle his or her library.

5.2 /10
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Deft Dismissal

Deft Dismissal

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Deft Dismissal deals 3 damage divided as you choose among one, two, or three target attacking or blocking creatures.

4.6 /10
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Divine Verdict

Divine Verdict

Instant

Destroy target attacking or blocking creature.

0.5 /10
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Bright Reprisal

Bright Reprisal

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Destroy target attacking creature.

Draw a card.

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Illusionist s Stratagem

Illusionist's Stratagem

Instant

Exile up to two target creatures you control, then return those cards to the battlefield under their owner's control.

Draw a card.

4.4 /10
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Pursue Glory

Pursue Glory

Instant

Attacking creatures get +2/+0 until end of turn.

Cycling (, Discard this card: Draw a card.)

1.4 /10
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Alley Evasion

Alley Evasion

Instant

Choose one

Target creature you control gets +1/+2 until end of turn.

Return target creature you control to its owner's hand.

1.1 /10
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Mighty Leap

Mighty Leap

Instant

Target creature gets +2/+2 and gains flying until end of turn.

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Built to Last

Built to Last

Instant

Target creature gets +2/+2 until end of turn. If it's an artifact creature, it gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)

0.2 /10
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Vampire s Zeal

Vampire's Zeal

Instant

Target creature gets +2/+2 until end of turn. If it's a Vampire, it gains first strike until end of turn.

5 /10
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Sheltering Light

Sheltering Light

Instant

Target creature gains indestructible until end of turn. Scry 1. (Damage and effects that say "destroy" don't destroy the creature.)

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Moment of Triumph

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Target creature gets +2/+2 until end of turn. You gain 2 life.

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Act of Heroism

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Untap target creature. It gets +2/+2 until end of turn and can block an additional creature this turn.

6.6 /10
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Start Your Engines

Start Your Engines

Sorcery

Vehicles you control become artifact creatures until end of turn. Creatures you control get +2/+0 until end of turn.

2.6 /10
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Imaginary Threats

Imaginary Threats

Instant

Creatures target opponent controls attack this turn if able. During that player's next untap step, creatures he or she controls don't untap.

Cycling (, Discard this card: Draw a card.)

6.7 /10
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Acrobatic Maneuver

Acrobatic Maneuver

Instant

Exile target creature you control, then return that card to the battlefield under its owner's control.

Draw a card.

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