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Titan s Revenge (Morningtide)

Titan's Revenge

Morningtide — Rare

Sorcery

Sets Titan's Revenge has been printed in:

Titan s Revenge (Morningtide)
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Rating:

6.45/10

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Cards like Titan's Revenge in Morningtide:

Revive the Fallen

Revive the Fallen

Sorcery

Return target creature card from a graveyard to its owner's hand. Clash with an opponent. If you win, return Revive the Fallen to its owner's hand. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.)

3.1 /10
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Release the Ants

Release the Ants

Instant

Release the Ants deals 1 damage to target creature or player. Clash with an opponent. If you win, return Release the Ants to its owner's hand. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.)

5.3 /10
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Research the Deep

Research the Deep

Sorcery

Draw a card. Clash with an opponent. If you win, return Research the Deep to its owner's hand. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.)

3.3 /10
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Recross the Paths

Recross the Paths

Sorcery

Reveal cards from the top of your library until you reveal a land card. Put that card onto the battlefield and the rest on the bottom of your library in any order. Clash with an opponent. If you win, return Recross the Paths to its owner's hand. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.)

5.1 /10
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Redeem the Lost

Redeem the Lost

Instant

Target creature you control gains protection from the color of your choice until end of turn. Clash with an opponent. If you win, return Redeem the Lost to its owner's hand. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.)

4.4 /10
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Pulling Teeth

Pulling Teeth

Sorcery

Clash with an opponent. If you win, target player discards two cards. Otherwise, that player discards a card. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.)

0.4 /10
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Stomping Slabs

Stomping Slabs

Sorcery

Reveal the top seven cards of your library, then put those cards on the bottom of your library in any order. If a card named Stomping Slabs was revealed this way, Stomping Slabs deals 7 damage to target creature or player.

3.5 /10
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Roar of the Crowd

Roar of the Crowd

Sorcery

Choose a creature type. Roar of the Crowd deals damage to target creature or player equal to the number of permanents you control of the chosen type.

1.6 /10
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Rivals  Duel

Rivals' Duel

Sorcery

Choose two target creatures that share no creature types. Those creatures fight each other. (Each deals damage equal to its power to the other.)

3.2 /10
--
Warren Weirding

Warren Weirding

Tribal Sorcery Goblin

Target player sacrifices a creature. If a Goblin is sacrificed this way, that player creates two 1/1 black Goblin Rogue creature tokens, and those tokens gain haste until end of turn.

3.2 /10
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Mind Shatter

Mind Shatter

Sorcery

Target player discards X cards at random.

6.1 /10
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Mind Spring

Mind Spring

Sorcery

Draw X cards.

7.4 /10
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Disperse

Disperse

Instant

Return target nonland permanent to its owner's hand.

1.3 /10
$0.16
Knowledge Exploitation

Knowledge Exploitation

Tribal Sorcery Rogue

Prowl (You may cast this for its prowl cost if you dealt combat damage to a player this turn with a Rogue.)

Search target opponent's library for an instant or sorcery card. You may cast that card without paying its mana cost. Then that player shuffles his or her library.

9 /10
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Noggin Whack

Noggin Whack

Tribal Sorcery Rogue

Prowl (You may cast this for its prowl cost if you dealt combat damage to a player this turn with a Rogue.)

Target player reveals three cards from his or her hand. You choose two of them. That player discards those cards.

5.3 /10
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Notorious Throng

Notorious Throng

Tribal Sorcery Rogue

Prowl (You may cast this for its prowl cost if you dealt combat damage to a player this turn with a Rogue.)

Create X 1/1 black Faerie Rogue creature tokens with flying, where X is the damage dealt to your opponents this turn. If Notorious Throng's prowl cost was paid, take an extra turn after this one.

8.6 /10
$2.25
Morsel Theft

Morsel Theft

Tribal Sorcery Rogue

Prowl (You may cast this for its prowl cost if you dealt combat damage to a player this turn with a Rogue.)

Target player loses 3 life and you gain 3 life. If Morsel Theft's prowl cost was paid, draw a card.

1.9 /10
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Feudkiller s Verdict

Feudkiller's Verdict

Tribal Sorcery Giant

You gain 10 life. Then if you have more life than an opponent, create a 5/5 white Giant Warrior creature token.

5.7 /10
--
Shard Volley

Shard Volley

Instant

As an additional cost to cast Shard Volley, sacrifice a land.

Shard Volley deals 3 damage to target creature or player.

8.3 /10
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Hunting Triad

Hunting Triad

Tribal Sorcery Elf

Create three 1/1 green Elf Warrior creature tokens.

Reinforce 3 (, Discard this card: Put three +1/+1 counters on target creature.)

2.4 /10
$0.23

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