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Warren Weirding (Morningtide)

Warren Weirding

Morningtide — Uncommon

Tribal Sorcery — Goblin

Warren Weirding is legal in the following formats:

Modern
Legacy
Vintage
Highlander
French Commander
Tiny Leaders Commander
Modern Duel Commander
Commander
Pauper

Warren Weirding (Morningtide)
Price: PaperMTGO

TCGPlayer avg. price:

$0.21

$0.07 $0.21 $0.92
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Rating:

3.25/10

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Cards like Warren Weirding in Standard format:

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Sorcery

Escalate—Discard a card. (Pay this cost for each mode chosen beyond the first.)

Choose one or more —

• Target opponent reveals his or her hand. You choose an instant or sorcery card from it. That player discards that card.

• Target creature gets -2/-2 until end of turn.

• Target opponent loses 2 life and you gain 2 life.

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Choose target creature. You get (two energy counters), then you may pay any amount of . The creature gets -1/-1 until end of turn for each paid this way.

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Macabre Waltz

Macabre Waltz

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Return up to two target creature cards from your graveyard to your hand, then discard a card.

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Cemetery Recruitment

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Return target creature card from your graveyard to your hand. If it's a Zombie card, draw a card.

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Resourceful Return

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Return target creature card from your graveyard to your hand. If you control an artifact, draw a card.

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Target opponent discards a card at random.

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Dark Salvation

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Target player creates X 2/2 black Zombie creature tokens, then up to one target creature gets -1/-1 until end of turn for each Zombie that player controls.

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Murderous Compulsion

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Sorcery

Destroy target tapped creature.

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Driven    Despair
//

Driven // Despair

Sorcery // Sorcery

Until end of turn, creatures you control gain trample and "Whenever this creature deals combat damage to a player, draw a card."

//

Aftermath (Cast this spell only from your graveyard. Then exile it.)

Until end of turn, creatures you control gain menace and "Whenever this creature deals combat damage to a player, that player discards a card."

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Torment of Hailfire

Torment of Hailfire

Sorcery

Repeat the following process X times. Each opponent loses 3 life unless that player sacrifices a nonland permanent or discards a card.

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Lay Bare the Heart

Lay Bare the Heart

Sorcery

Target opponent reveals his or her hand. You choose a nonlegendary, nonland card from it. That player discards that card.

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Destined    Lead
//

Destined // Lead

Instant // Sorcery

Target creature gets +1/+0 and gains indestructible until end of turn.

//

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All creatures able to block target creature this turn do so.

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Rush of Vitality

Rush of Vitality

Instant

Target creature gets +1/+0 and gains lifelink and indestructible until end of turn. (Damage dealt by that creature also causes its controller to gain that much life, and it can't be destroyed by damage or effects that say "destroy.")

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Grotesque Mutation

Grotesque Mutation

Instant

Target creature gets +3/+1 and gains lifelink until end of turn. (Damage dealt by the creature also causes its controller to gain that much life.)

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Without Weakness

Without Weakness

Instant

Target creature you control gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it. If its toughness is 0 or less, it's still put into its owner's graveyard.)

Cycling (, Discard this card: Draw a card.)

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Target creature gets -4/-4 until end of turn.

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Instant

Choose one or both —

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Ondu Rising

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Sorcery

Whenever a creature attacks this turn, it gains lifelink until end of turn.

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Grind    Dust
//

Grind // Dust

Sorcery // Sorcery

Put a -1/-1 counter on each of up to two target creatures.

//

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Exile any number of target creatures that have -1/-1 counters on them.

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