Animate Land
Nemesis — uncommon
Instant
Until end of turn, target land becomes a 3/3 creature that's still a land.
Irony is getting walked on by the earth instead of the other way around.
Nemesis — uncommon
Instant
Until end of turn, target land becomes a 3/3 creature that's still a land.
Irony is getting walked on by the earth instead of the other way around.
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Buy now! ▶Instant
Domain — Target creature gets +1/+1 until end of turn for each basic land type among lands you control.
Instant
Target creature gets +2/+2 until end of turn.
Landfall — If you had a land enter the battlefield under your control this turn, that creature gets +4/+4 until end of turn instead.
Instant
Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)
Untap target creature. Until end of turn, it gains hexproof, reach, and "Whenever this creature becomes tapped, it deals damage equal to its power to up to one target creature."
Instant
Domain — Target creature gets +1/+1 until end of turn for each basic land type among lands you control.
Instant
Target creature becomes green and gets +1/+0 until end of turn.
Draw a card.
Instant
Choose one. Until end of turn, target creature you control has that base power and toughness, becomes that creature type, and gains that ability.
• 1/3 Turtle with hexproof.
• 1/5 Spider with reach.
• 3/3 Elephant with trample.
Instant
Target creature gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it. If its toughness is 0 or less, it's still put into its owner's graveyard.)
Instant
Target creature gets +2/+2 and gains reach until end of turn. Untap it.
Instant
Put a +1/+1 counter on target creature. That creature gains reach until end of turn.
Instant
Target creature gets +X/+X until end of turn, where X is your devotion to green. (Each in the mana costs of permanents you control counts toward your devotion to green.)
Instant
Cast this spell only before the combat damage step.
Target creature gains trample and gets +X/+0 until end of turn, where X is its power. At the beginning of the next end step, destroy that creature if it attacked this turn.
Instant
Target creature you control gets +2/+2 and gains hexproof until end of turn.
Instant
Target creature loses flying until end of turn.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Instant
Investigate, then target creature gets +1/+1 until end of turn for each Clue you control. (Create a Clue token. It's an artifact with ", Sacrifice this artifact: Draw a card.")
Instant
Buyback (You may pay an additional as you cast this spell. If you do, put this card into your hand as it resolves.)
Target creature gets +2/+2 until end of turn.
Instant
Until end of turn, target non-Brushwagg creature gets +1/+1 for each supertype, card type, and subtype it has.
Instant
Choose one —
• Untap target permanent.
• Destroy target non-Aura enchantment.
• Target creature loses flying until end of turn.
Instant
Kicker (You may pay an additional as you cast this spell.)
Target creature gets +2/+2 until end of turn. If this spell was kicked, that creature gets +5/+5 until end of turn instead.
Instant
Target creature gets +2/+2 until end of turn. If you control four or more creatures, that creature gets +4/+4 until end of turn instead.
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