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Flint Golem (Nemesis)

Flint Golem

Nemesis — uncommon

Artifact Creature — Golem

Sets Flint Golem has been printed in:

Flint Golem (Nemesis)

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Cards like Flint Golem in Nemesis:

Rackling

Rackling

Artifact Creature — Phyrexian Construct (2/2)

At the beginning of each opponent's upkeep, Rackling deals X damage to that player, where X is 3 minus the number of cards in their hand.

3.1 /10
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Viseling

Viseling

Artifact Creature — Phyrexian Construct (2/2)

At the beginning of each opponent's upkeep, Viseling deals X damage to that player, where X is the number of cards in their hand minus 4.

6.5 /10
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Complex Automaton

Complex Automaton

Artifact Creature — Golem (4/4)

At the beginning of your upkeep, if you control seven or more permanents, return Complex Automaton to its owner's hand.

0.1 /10
$0.25
Rusting Golem

Rusting Golem

Artifact Creature — Golem (0/0)

Fading 5 (This creature enters the battlefield with five fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)
Rusting Golem's power and toughness are each equal to the number of fade counters on it.

0.4 /10
$0.11
Eye of Yawgmoth

Eye of Yawgmoth

Artifact

, , Sacrifice a creature: Reveal a number of cards from the top of your library equal to the sacrificed creature's power. Put one into your hand and exile the rest.

1.2 /10
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Laccolith Grunt

Laccolith Grunt

Creature — Beast (2/2)

Whenever Laccolith Grunt becomes blocked, you may have it deal damage equal to its power to target creature. If you do, Laccolith Grunt assigns no combat damage this turn.

0.2 /10
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Laccolith Warrior

Laccolith Warrior

Creature — Beast Warrior (3/3)

Whenever Laccolith Warrior becomes blocked, you may have it deal damage equal to its power to target creature. If you do, Laccolith Warrior assigns no combat damage this turn.

0.3 /10
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Silkenfist Order

Silkenfist Order

Creature — Kor Soldier (3/5)

Whenever Silkenfist Order becomes blocked, untap it.

0 /10
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Tangle Wire

Tangle Wire

Artifact

Fading 4 (This artifact enters the battlefield with four fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)
At the beginning of each player's upkeep, that player taps an untapped artifact, creature, or land they control for each fade counter on Tangle Wire.

8.3 /10
~$13
Belbes Armor

Belbe's Armor

Artifact

, : Target creature gets -X/+X until end of turn.

4.3 /10
$0.28
Belbes Portal

Belbe's Portal

Artifact

As Belbe's Portal enters the battlefield, choose a creature type.
, : You may put a creature card of the chosen type from your hand onto the battlefield.

7.4 /10
$2.56
Flowstone Armor

Flowstone Armor

Artifact

You may choose not to untap Flowstone Armor during your untap step.
, : Target creature gets +1/-1 for as long as Flowstone Armor remains tapped.

0.1 /10
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Kill Switch

Kill Switch

Artifact

, : Tap all other artifacts. They don't untap during their controllers' untap steps for as long as Kill Switch remains tapped.

3 /10
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Predator Flagship

Predator, Flagship

Legendary Artifact

: Target creature gains flying until end of turn.
, : Destroy target creature with flying.

5.3 /10
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Rejuvenation Chamber

Rejuvenation Chamber

Artifact

Fading 2 (This artifact enters the battlefield with two fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)
: You gain 2 life.

0.2 /10
$0.13
Blinding Angel

Blinding Angel

Creature — Angel (2/4)

Flying (This creature can't be blocked except by creatures with flying or reach.)
Whenever Blinding Angel deals combat damage to a player, that player skips their next combat phase.

6.2 /10
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Rootwater Commando

Rootwater Commando

Creature — Merfolk (2/2)

Islandwalk (This creature can't be blocked as long as defending player controls an Island.)

1.7 /10
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Flowstone Thopter

Flowstone Thopter

Artifact Creature — Thopter (4/4)

: Flowstone Thopter gets +1/-1 and gains flying until end of turn.

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Skyshroud Sentinel

Skyshroud Sentinel

Creature — Elf (1/1)

When Skyshroud Sentinel enters the battlefield, you may search your library for up to three cards named Skyshroud Sentinel, reveal them, put them into your hand, then shuffle.

0.1 /10
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Blastoderm

Blastoderm

Creature — Beast (5/5)

Shroud (This creature can't be the target of spells or abilities.)
Fading 3 (This creature enters the battlefield with three fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)

1 /10
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