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Infiltrate (Nemesis)

Infiltrate

Nemesis — Common

Instant

Infiltrate is legal in the following formats:

Legacy
Vintage
Highlander
French Commander
Tiny Leaders Commander
Commander
Pauper

Infiltrate (Nemesis)
Price: PaperMTGO

TCGPlayer avg. price:

$0.16

$0.05 $0.16 $1.13
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Rating:

6.43/10

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Cards like Infiltrate in Standard format:

Select for Inspection

Select for Inspection

Instant

Return target tapped creature to its owner's hand. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)

6.4 /10
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Gift of Tusks

Gift of Tusks

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Until end of turn, target creature loses all abilities and becomes a green Elephant with base power and toughness 3/3.

6.8 /10
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Take into Custody

Take into Custody

Instant

Tap target creature. It doesn't untap during its controller's next untap step.

5.5 /10
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Essence Flux

Essence Flux

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Exile target creature you control, then return that card to the battlefield under its owner's control. If it's a Spirit, put a +1/+1 counter on it.

7.3 /10
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Clash of Wills

Clash of Wills

Instant

Counter target spell unless its controller pays .

8.9 /10
--
Invasive Surgery

Invasive Surgery

Instant

Counter target sorcery spell.

Delirium If there are four or more card types among cards in your graveyard, search the graveyard, hand, and library of that spell's controller for any number of cards with the same name as that spell, exile those cards, then that player shuffles his or her library.

6.8 /10
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Dispel

Dispel

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Counter target instant spell.

7 /10
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Ceremonious Rejection

Ceremonious Rejection

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Counter target colorless spell.

9.1 /10
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Turn Aside

Turn Aside

Instant

Counter target spell that targets a permanent you control.

7.4 /10
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Epiphany at the Drownyard

Epiphany at the Drownyard

Instant

Reveal the top X plus one cards of your library and separate them into two piles. An opponent chooses one of those piles. Put that pile into your hand and the other into your graveyard.

5.9 /10
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Unnatural Endurance

Unnatural Endurance

Instant

Devoid (This card has no color.)

Target creature gets +2/+0 until end of turn. Regenerate it.

6.5 /10
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Alley Evasion

Alley Evasion

Instant

Choose one

Target creature you control gets +1/+2 until end of turn.

Return target creature you control to its owner's hand.

5.5 /10
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Illusionist s Stratagem

Illusionist's Stratagem

Instant

Exile up to two target creatures you control, then return those cards to the battlefield under their owner's control.

Draw a card.

5.4 /10
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Borrowed Hostility

Borrowed Hostility

Instant

Escalate (Pay this cost for each mode chosen beyond the first.)

Choose one or both

Target creature gets +3/+0 until end of turn.

Target creature gains first strike until end of turn.

6.3 /10
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Outnumber

Outnumber

Instant

Outnumber deals damage to target creature equal to the number of creatures you control.

5.8 /10
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Lithomancer s Focus

Lithomancer's Focus

Instant

Target creature gets +2/+2 until end of turn. Prevent all damage that would be dealt to that creature this turn by colorless sources.

6.2 /10
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Confront the Unknown

Confront the Unknown

Instant

Investigate, then target creature gets +1/+1 until end of turn for each Clue you control. (To investigate, put a colorless Clue artifact token onto the battlefield with ", Sacrifice this artifact: Draw a card.")

5.6 /10
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Built to Smash

Built to Smash

Instant

Target attacking creature gets +3/+3 until end of turn. If it's an artifact creature, it gains trample until end of turn.

6.7 /10
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Jace s Scrutiny

Jace's Scrutiny

Instant

Target creature gets -4/-0 until end of turn.

Investigate. (Put a colorless Clue artifact token onto the battlefield with ", Sacrifice this artifact: Draw a card.")

6.2 /10
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Chilling Grasp

Chilling Grasp

Instant

Tap up to two target creatures. Those creatures don't untap during their controller's next untap step.

Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

6.2 /10
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