Laccolith Warrior
Nemesis — uncommon
Creature — Beast Warrior
Sets Laccolith Warrior has been printed in:
Nemesis — uncommon
Creature — Beast Warrior
Sets Laccolith Warrior has been printed in:
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Buy now! ▶Creature — Beast (2/2)
Whenever Laccolith Grunt becomes blocked, you may have it deal damage equal to its power to target creature. If you do, Laccolith Grunt assigns no combat damage this turn.
Creature — Beast (6/6)
Whenever Laccolith Titan becomes blocked, you may have it deal damage equal to its power to target creature. If you do, Laccolith Titan assigns no combat damage this turn.
Creature — Beast (1/1)
Whenever Laccolith Whelp becomes blocked, you may have it deal damage equal to its power to target creature. If you do, Laccolith Whelp assigns no combat damage this turn.
Enchantment — Aura
Enchant creature
Whenever enchanted creature becomes blocked, you may have it deal damage equal to its power to target creature. If you do, the first creature assigns no combat damage this turn.
Creature — Hydra (5/1)
Fading 5 (This creature enters the battlefield with five fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)
, Remove a fade counter from Ancient Hydra: It deals 1 damage to any target.
Creature — Beast (4/4)
: Target creature gets +1/-1 until end of turn.
Creature — Human Spellshaper (2/2)
, , Discard a card: Arc Mage deals 2 damage divided as you choose among one or two targets.
Creature — Wall (0/6)
Defender (This creature can't attack.)
: Flowstone Wall gets +1/-1 until end of turn.
Creature — Beast (4/4)
: Flowstone Crusher gets +1/-1 until end of turn.
Creature — Human Mercenary (2/2)
, : Search your library for a Goblin permanent card, put it onto the battlefield, then shuffle.
Creature — Human Soldier (1/5)
: All damage that would be dealt to target creature this turn by a source of your choice is dealt to Oracle's Attendants instead.
Creature — Angel (2/4)
Flying (This creature can't be blocked except by creatures with flying or reach.)
Whenever Blinding Angel deals combat damage to a player, that player skips their next combat phase.
Creature — Human Spellshaper Warrior (1/1)
, , Discard a card: Target creature can't block this turn.
Creature — Human Cleric (2/4)
Fading 4 (This creature enters the battlefield with four fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)
Remove a fade counter from Defender en-Vec: Prevent the next 2 damage that would be dealt to any target this turn.
Artifact Creature — Golem (2/3)
Whenever Flint Golem becomes blocked, defending player mills three cards.
Creature — Kor Soldier (3/5)
Whenever Silkenfist Order becomes blocked, untap it.
Creature — Human Rebel (2/2)
When Defiant Vanguard blocks, at end of combat, destroy it and all creatures it blocked this turn.
, : Search your library for a Rebel permanent card with mana value 4 or less, put it onto the battlefield, then shuffle.
Artifact Creature — Golem (0/0)
Fading 5 (This creature enters the battlefield with five fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)
Rusting Golem's power and toughness are each equal to the number of fade counters on it.
Creature — Insect Worm (0/1)
Coiling Woodworm's power is equal to the number of Forests on the battlefield.
Creature — Merfolk (2/2)
Fading 4 (This creature enters the battlefield with four fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)
Remove a fade counter from Jolting Merfolk: Tap target creature.
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