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Pack Hunt (Nemesis)

Pack Hunt

Nemesis — rare

Sorcery

Pack Hunt rulings:

There are no rulings for Pack Hunt.

Pack Hunt (Nemesis)

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Howling Wolf

Howling Wolf

Creature — Wolf (2/2)

When Howling Wolf enters the battlefield, you may search your library for up to three cards named Howling Wolf, reveal them, put them into your hand, then shuffle.

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Nesting Wurm

Nesting Wurm

Creature — Wurm (4/3)

Trample
When Nesting Wurm enters the battlefield, you may search your library for up to three cards named Nesting Wurm, reveal them, put them into your hand, then shuffle.

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Skyshroud Sentinel

Skyshroud Sentinel

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When Skyshroud Sentinel enters the battlefield, you may search your library for up to three cards named Skyshroud Sentinel, reveal them, put them into your hand, then shuffle.

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Squadron Hawk

Squadron Hawk

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Shared Summons

Shared Summons

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Search your library for up to three Aura cards with different names, reveal them, put them into your hand, then shuffle.

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Search your library for up to X creature cards with different names that each have mana value X, reveal them, put them into your hand, then shuffle.

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Kura the Boundless Sky

Kura, the Boundless Sky

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When Kura, the Boundless Sky dies, choose one —
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Nyleas Intervention

Nylea's Intervention

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Choose one —
• Search your library for up to X land cards, reveal them, put them into your hand, then shuffle.
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Ranger of Eos

Ranger of Eos

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When Ranger of Eos enters the battlefield, you may search your library for up to two creature cards with mana value 1 or less, reveal them, put them into your hand, then shuffle.

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Vorinclex  The Grand Evolution

Vorinclex // The Grand Evolution

Legendary Creature — Phyrexian Praetor // Enchantment — Saga (6/6)

Trample, reach
When Vorinclex enters the battlefield, search your library for up to two Forest cards, reveal them, put them into your hand, then shuffle.
: Exile Vorinclex, then return it to the battlefield transformed under its owner's control. Activate only as a sorcery.

The Grand Evolution

(As this Saga enters and after your draw step, add a lore counter.)
I — Mill ten cards. Put up to two creature cards from among the milled cards onto the battlefield.
II — Distribute seven +1/+1 counters among any number of target creatures you control.
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Boseiju Reaches Skyward  Branch of Boseiju

Boseiju Reaches Skyward // Branch of Boseiju

Enchantment — Saga // Enchantment Creature — Plant (0/0)

(As this Saga enters and after your draw step, add a lore counter.)
I — Search your library for up to two basic Forest cards, reveal them, put them into your hand, then shuffle.
II — Put up to one target land card from your graveyard on top of your library.
III — Exile this Saga, then return it to the battlefield transformed under your control.

Branch of Boseiju

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Branch of Boseiju gets +1/+1 for each land you control.

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Gift of Estates

Gift of Estates

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If an opponent controls more lands than you, search your library for up to three Plains cards, reveal them, put them into your hand, then shuffle.

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Land Tax

Land Tax

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At the beginning of your upkeep, if an opponent controls more lands than you, you may search your library for up to three basic land cards, reveal them, put them into your hand, then shuffle.

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--
Secret Salvage

Secret Salvage

Sorcery

Exile target nonland card from your graveyard. Search your library for any number of cards with the same name as that card, reveal them, put them into your hand, then shuffle.

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Seek the Horizon

Seek the Horizon

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Search your library for up to three basic land cards, reveal them, put them into your hand, then shuffle.

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Tiamat

Tiamat

Legendary Creature — Dragon God (7/7)

Flying
When Tiamat enters the battlefield, if you cast it, search your library for up to five Dragon cards not named Tiamat that each have different names, reveal them, put them into your hand, then shuffle.

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Tooth and Nail

Tooth and Nail

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Choose one —
• Search your library for up to two creature cards, reveal them, put them into your hand, then shuffle.
• Put up to two creature cards from your hand onto the battlefield.
Entwine (Choose both if you pay the entwine cost.)

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You Happen On a Glade

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Instant

Choose one —
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Archaeomancers Map

Archaeomancer's Map

Artifact

When Archaeomancer's Map enters the battlefield, search your library for up to two basic Plains cards, reveal them, put them into your hand, then shuffle.
Whenever a land enters the battlefield under an opponent's control, if that player controls more lands than you, you may put a land card from your hand onto the battlefield.

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