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Parallax Nexus (Nemesis)

Parallax Nexus

Nemesis — rare

Enchantment

Parallax Nexus legal formats:

Standard: Not legal
Future: Not legal
Historic: Not legal
Timeless: Not legal
Gladiator: Not legal
Pioneer: Not legal
Explorer: Not legal
Modern: Not legal
Legacy: Legal
Pauper: Not legal
Vintage: Legal
Penny: Not legal
Commander: Legal
Oathbreaker: Legal
Standardbrawl: Not legal
Brawl: Not legal
Alchemy: Not legal
Pauper Commander: Not legal
Duel: Legal
Old School: Not legal
Premodern: Legal
PreDH: Legal

Parallax Nexus (Nemesis)

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Read ahead (Choose a chapter and start with that many lore counters. Add one after your draw step. Skipped chapters don't trigger. Sacrifice after III.)
I — You may sacrifice a creature. If you do, each opponent discards a card.
II — Return target creature card from your graveyard to your hand.
III — Target opponent may sacrifice a nonland, nontoken permanent. If they don't, they lose 2 life and you draw a card.

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Sheoldred // The True Scriptures

Legendary Creature — Phyrexian Praetor // Enchantment — Saga (4/5)

Menace
When Sheoldred enters the battlefield, each opponent sacrifices a nontoken creature or planeswalker.
: Exile Sheoldred, then return it to the battlefield transformed under its owner's control. Activate only as a sorcery and only if an opponent has eight or more cards in their graveyard.

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(As this Saga enters and after your draw step, add a lore counter.)
I — For each opponent, destroy up to one target creature or planeswalker that player controls.
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Case of the Stashed Skeleton

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Enchantment — Case

When this Case enters the battlefield, create a 2/1 black Skeleton creature token and suspect it. (It has menace and can't block.)
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Heliod the Radiant Dawn  Heliod the Warped Eclipse

Heliod, the Radiant Dawn // Heliod, the Warped Eclipse

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When Heliod, the Radiant Dawn enters the battlefield, return target enchantment card that isn't a God from your graveyard to your hand.
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Enchantment

Flash
When Illicit Masquerade enters the battlefield, put an impostor counter on each creature you control.
Whenever a creature you control with an impostor counter on it dies, exile it. Return up to one other target creature card from your graveyard to the battlefield.

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When Unscrupulous Agent enters the battlefield, target opponent exiles a card from their hand.

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Urabrask  The Great Work

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First strike
Whenever you cast an instant or sorcery spell, Urabrask deals 1 damage to target opponent. Add .
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(As this Saga enters and after your draw step, add a lore counter.)
I — The Great Work deals 3 damage to target opponent and each creature they control.
II — Create three Treasure tokens.
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Enchantment

Invigorating Hot Spring enters the battlefield with four +1/+1 counters on it.
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(As this Saga enters and after your draw step, add a lore counter.)
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Battle — Siege // Enchantment

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Enchantment

Flash
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Enchantment

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Enchantment

Skeletons you control get +1/+0 and have haste.
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(As this Saga enters and after your draw step, add a lore counter.)
I, II — Choose one —
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Legendary Enchantment

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--
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(As this Saga enters and after your draw step, add a lore counter.)
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