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Rath s Edge (Nemesis)

Rath's Edge

Nemesis — rare

Legendary Land

Sets Rath's Edge has been printed in:

Rath s Edge (Nemesis)

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Rating:

4.51/10

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Cards like Rath's Edge in Nemesis:

Kor Haven

Kor Haven

Legendary Land

: Add .
, : Prevent all combat damage that would be dealt by target attacking creature this turn.

8.8 /10
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Terrain Generator

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: Add .
, : You may put a basic land card from your hand onto the battlefield tapped.

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Ancient Hydra

Ancient Hydra

Creature — Hydra (5/1)

Fading 5 (This creature enters the battlefield with five fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)
, Remove a fade counter from Ancient Hydra: It deals 1 damage to any target.

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Seal of Fire

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Sacrifice Seal of Fire: It deals 2 damage to any target.

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Rackling

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At the beginning of each opponent's upkeep, Rackling deals X damage to that player, where X is 3 minus the number of cards in their hand.

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Viseling

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At the beginning of each opponent's upkeep, Viseling deals X damage to that player, where X is the number of cards in their hand minus 4.

6.4 /10
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Defender enVec

Defender en-Vec

Creature — Human Cleric (2/4)

Fading 4 (This creature enters the battlefield with four fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)
Remove a fade counter from Defender en-Vec: Prevent the next 2 damage that would be dealt to any target this turn.

0.1 /10
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Tangle Wire

Tangle Wire

Artifact

Fading 4 (This artifact enters the battlefield with four fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)
At the beginning of each player's upkeep, that player taps an untapped artifact, creature, or land they control for each fade counter on Tangle Wire.

8.3 /10
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Belbes Armor

Belbe's Armor

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, : Target creature gets -X/+X until end of turn.

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Eye of Yawgmoth

Eye of Yawgmoth

Artifact

, , Sacrifice a creature: Reveal a number of cards from the top of your library equal to the sacrificed creature's power. Put one into your hand and exile the rest.

1.2 /10
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Flowstone Armor

Flowstone Armor

Artifact

You may choose not to untap Flowstone Armor during your untap step.
, : Target creature gets +1/-1 for as long as Flowstone Armor remains tapped.

0.1 /10
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Parallax Inhibitor

Parallax Inhibitor

Artifact

, , Sacrifice Parallax Inhibitor: Put a fade counter on each permanent with fading you control.

0.2 /10
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Predator Flagship

Predator, Flagship

Legendary Artifact

: Target creature gains flying until end of turn.
, : Destroy target creature with flying.

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Rejuvenation Chamber

Rejuvenation Chamber

Artifact

Fading 2 (This artifact enters the battlefield with two fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)
: You gain 2 life.

0.2 /10
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Rusting Golem

Rusting Golem

Artifact Creature — Golem (0/0)

Fading 5 (This creature enters the battlefield with five fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)
Rusting Golem's power and toughness are each equal to the number of fade counters on it.

0.4 /10
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Arc Mage

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, , Discard a card: Arc Mage deals 2 damage divided as you choose among one or two targets.

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Belbes Portal

Belbe's Portal

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As Belbe's Portal enters the battlefield, choose a creature type.
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Complex Automaton

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At the beginning of your upkeep, if you control seven or more permanents, return Complex Automaton to its owner's hand.

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Flint Golem

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Whenever Flint Golem becomes blocked, defending player mills three cards.

1.1 /10
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Flowstone Thopter

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: Flowstone Thopter gets +1/-1 and gains flying until end of turn.

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