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Rejuvenation Chamber (Nemesis)

Rejuvenation Chamber

Nemesis — uncommon

Artifact

Sets Rejuvenation Chamber has been printed in:

Rejuvenation Chamber (Nemesis)

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Cards like Rejuvenation Chamber in Nemesis:

Parallax Inhibitor

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, , Sacrifice Parallax Inhibitor: Put a fade counter on each permanent with fading you control.

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Rusting Golem

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Artifact Creature — Golem (0/0)

Fading 5 (This creature enters the battlefield with five fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)
Rusting Golem's power and toughness are each equal to the number of fade counters on it.

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Tangle Wire

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Fading 4 (This artifact enters the battlefield with four fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)
At the beginning of each player's upkeep, that player taps an untapped artifact, creature, or land they control for each fade counter on Tangle Wire.

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, : Target creature gets -X/+X until end of turn.

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Complex Automaton

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At the beginning of your upkeep, if you control seven or more permanents, return Complex Automaton to its owner's hand.

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Flowstone Armor

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You may choose not to untap Flowstone Armor during your untap step.
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: Target creature gains flying until end of turn.
, : Destroy target creature with flying.

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As Belbe's Portal enters the battlefield, choose a creature type.
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, , Discard a card: Exile target attacking creature. Its controller gains life equal to its toughness.

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Blastoderm

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Shroud (This creature can't be the target of spells or abilities.)
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Jolting Merfolk

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Fading 4 (This creature enters the battlefield with four fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)
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