Rootwater Commando
Nemesis — common
Creature — Merfolk
Sets Rootwater Commando has been printed in:
Nemesis — common
Creature — Merfolk
Sets Rootwater Commando has been printed in:
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Buy now! ▶Creature — Illusion (2/2)
Flying
Fading 3 (This creature enters the battlefield with three fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)
Creature — Merfolk (2/2)
Fading 4 (This creature enters the battlefield with four fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)
Remove a fade counter from Jolting Merfolk: Tap target creature.
Creature — Merfolk Rogue (1/2)
: Rootwater Thief gains flying until end of turn.
Whenever Rootwater Thief deals combat damage to a player, you may pay . If you do, search that player's library for a card and exile it, then the player shuffles.
Creature — Human Mercenary (2/2)
, : Search your library for a Merfolk permanent card, put it onto the battlefield, then shuffle.
Creature — Homunculus Illusion (1/1)
Sneaky Homunculus can't block or be blocked by creatures with power 2 or greater.
Creature — Human Spellshaper (1/1)
, , Discard a card: Counter target creature spell.
Creature — Human Spellshaper (1/1)
, , Discard a card: Counter target noncreature spell.
Creature — Human (3/3)
Flying
Stronghold Zeppelin can block only creatures with flying.
Creature — Human Spellshaper (2/2)
, , Discard a card: Arc Mage deals 2 damage divided as you choose among one or two targets.
Creature — Human Spellshaper (1/1)
, , Discard a card: Exile target attacking creature. Its controller gains life equal to its toughness.
Creature — Bird (2/2)
Flying
Belbe's Percher can block only creatures with flying.
Creature — Beast (5/5)
Shroud (This creature can't be the target of spells or abilities.)
Fading 3 (This creature enters the battlefield with three fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)
Creature — Human Spellshaper Warrior (1/1)
, , Discard a card: Target creature can't block this turn.
Creature — Wall (3/2)
Defender (This creature can't attack.)
: Regenerate Carrion Wall.
Creature — Human Knight (2/2)
Whenever Chieftain en-Dal attacks, attacking creatures gain first strike until end of turn.
Creature — Insect Worm (0/1)
Coiling Woodworm's power is equal to the number of Forests on the battlefield.
Artifact Creature — Golem (4/4)
At the beginning of your upkeep, if you control seven or more permanents, return Complex Automaton to its owner's hand.
Creature — Human Cleric (2/4)
Fading 4 (This creature enters the battlefield with four fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)
Remove a fade counter from Defender en-Vec: Prevent the next 2 damage that would be dealt to any target this turn.
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