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Seal of Strength (Nemesis)

Seal of Strength

Nemesis — Common

Enchantment

Seal of Strength is legal in the following formats:

Legacy
Vintage
Highlander
French Commander
Tiny Leaders Commander
Commander
Pauper

Seal of Strength (Nemesis)
Price: PaperMTGO

TCGPlayer avg. price:

$0.19

$0.07 $0.19 $0.95
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Rating:

8.28/10

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Cards like Seal of Strength in Standard format:

Crop Sigil

Crop Sigil

Enchantment

At the beginning of your upkeep, you may put the top card of your library into your graveyard.

Delirium , Sacrifice Crop Sigil: Return up to one target creature card and up to one target land card from your graveyard to your hand. Activate this ability only if there are four or more card types among cards in your graveyard.

7 /10
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Vessel of Nascency

Vessel of Nascency

Enchantment

, Sacrifice Vessel of Nascency: Reveal the top four cards of your library. You may put an artifact, creature, enchantment, land, or planeswalker card from among them into your hand. Put the rest into your graveyard.

5.9 /10
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Oath of Nissa

Oath of Nissa

Legendary Enchantment

When Oath of Nissa enters the battlefield, look at the top three cards of your library. You may reveal a creature, land, or planeswalker card from among them and put it into your hand. Put the rest on the bottom of your library in any order.

You may spend mana as though it were mana of any color to cast planeswalker spells.

8.1 /10
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Gryff s Boon

Gryff's Boon

Enchantment Aura

Enchant creature

Enchanted creature gets +1/+0 and has flying.

: Return Gryff's Boon from your graveyard to the battlefield attached to target creature. Activate this ability only any time you could cast a sorcery.

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Retreat to Valakut

Retreat to Valakut

Enchantment

Landfall Whenever a land enters the battlefield under your control, choose one

Target creature gets +2/+0 until end of turn.

Target creature can't block this turn.

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Bonds of Mortality

Bonds of Mortality

Enchantment

When Bonds of Mortality enters the battlefield, draw a card.

: Creatures your opponents control lose hexproof and indestructible until end of turn.

6.8 /10
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Myth Realized

Myth Realized

Enchantment

Whenever you cast a noncreature spell, put a lore counter on Myth Realized.

: Put a lore counter on Myth Realized.

: Until end of turn, Myth Realized becomes a Monk Avatar creature in addition to its other types and gains "This creature's power and toughness are each equal to the number of lore counters on it."

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Sinister Concoction

Sinister Concoction

Enchantment

, Pay 1 life, Put the top card of your library into your graveyard, Discard a card, Sacrifice Sinister Concoction: Destroy target creature.

7 /10
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Evolutionary Leap

Evolutionary Leap

Enchantment

, Sacrifice a creature: Reveal cards from the top of your library until you reveal a creature card. Put that card into your hand and the rest on the bottom of your library in a random order.

7.1 /10
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Vampiric Rites

Vampiric Rites

Enchantment

, Sacrifice a creature: You gain 1 life and draw a card.

5.5 /10
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Sigarda s Aid

Sigarda's Aid

Enchantment

You may cast Aura and Equipment spells as though they had flash.

Whenever an Equipment enters the battlefield under your control, you may attach it to target creature you control.

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Ulvenwald Mysteries

Ulvenwald Mysteries

Enchantment

Whenever a nontoken creature you control dies, investigate. (Put a colorless Clue artifact token onto the battlefield with ", Sacrifice this artifact: Draw a card.")

Whenever you sacrifice a Clue, put a 1/1 white Human Soldier creature token onto the battlefield.

6.8 /10
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Retreat to Kazandu

Retreat to Kazandu

Enchantment

Landfall Whenever a land enters the battlefield under your control, choose one

Put a +1/+1 counter on target creature.

You gain 2 life.

5.1 /10
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Wolfkin Bond

Wolfkin Bond

Enchantment Aura

Enchant creature

When Wolfkin Bond enters the battlefield, put a 2/2 green Wolf creature token onto the battlefield.

Enchanted creature gets +2/+2.

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Durable Handicraft

Durable Handicraft

Enchantment

Whenever a creature enters the battlefield under your control, you may pay . If you do, put a +1/+1 counter on that creature.

, Sacrifice Durable Handicraft: Put a +1/+1 counter on each creature you control.

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Howlpack Resurgence

Howlpack Resurgence

Enchantment

Flash (You may cast this spell any time you could cast an instant.)

Each creature you control that's a Wolf or a Werewolf gets +1/+1 and has trample.

8.3 /10
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Strange Augmentation

Strange Augmentation

Enchantment Aura

Enchant creature

Enchanted creature gets +1/+1.

Delirium Enchanted creature gets an additional +2/+2 as long as there are four or more card types among cards in your graveyard.

7.1 /10
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Equestrian Skill

Equestrian Skill

Enchantment Aura

Enchant creature

Enchanted creature gets +3/+3.

As long as enchanted creature is a Human, it has trample.

6.5 /10
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Crossroads Consecrator

Crossroads Consecrator

Creature Human Cleric (1/2)

, : Target attacking Human gets +1/+1 until end of turn.

6.6 /10
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Weirding Wood

Weirding Wood

Enchantment Aura

Enchant land

When Weirding Wood enters the battlefield, investigate. (Put a colorless Clue artifact token onto the battlefield with ", Sacrifice this artifact: Draw a card.")

Enchanted land has ": Add two mana of any one color to your mana pool."

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