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Silkenfist Order (Nemesis)

Silkenfist Order

Nemesis — uncommon

Creature — Kor Soldier

Sets Silkenfist Order has been printed in:

Silkenfist Order (Nemesis)

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Cards like Silkenfist Order in Nemesis:

Silkenfist Fighter

Silkenfist Fighter

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Whenever Silkenfist Fighter becomes blocked, untap it.

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Blinding Angel

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Flying (This creature can't be blocked except by creatures with flying or reach.)
Whenever Blinding Angel deals combat damage to a player, that player skips their next combat phase.

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Defender enVec

Defender en-Vec

Creature — Human Cleric (2/4)

Fading 4 (This creature enters the battlefield with four fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)
Remove a fade counter from Defender en-Vec: Prevent the next 2 damage that would be dealt to any target this turn.

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Oracles Attendants

Oracle's Attendants

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: All damage that would be dealt to target creature this turn by a source of your choice is dealt to Oracle's Attendants instead.

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Voice of Truth

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Flying, protection from white

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Flint Golem

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Whenever Flint Golem becomes blocked, defending player mills three cards.

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Laccolith Warrior

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Whenever Laccolith Warrior becomes blocked, you may have it deal damage equal to its power to target creature. If you do, Laccolith Warrior assigns no combat damage this turn.

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Ascendant Evincar

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Nonblack creatures get -1/-1.

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Chieftain enDal

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Whenever Chieftain en-Dal attacks, attacking creatures gain first strike until end of turn.

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Defiant Vanguard

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When Defiant Vanguard blocks, at end of combat, destroy it and all creatures it blocked this turn.
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Rhox

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You may have Rhox assign its combat damage as though it weren't blocked.
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Ancient Hydra

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Creature — Hydra (5/1)

Fading 5 (This creature enters the battlefield with five fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)
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Battlefield Percher

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Blastoderm

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Shroud (This creature can't be the target of spells or abilities.)
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: Target creature gets +1/-1 until end of turn.

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Jolting Merfolk

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Fading 4 (This creature enters the battlefield with four fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)
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