Sneaky Homunculus
Nemesis — common
Creature — Homunculus Illusion
Sneaky Homunculus rulings:
There are no rulings for Sneaky Homunculus.
Nemesis — common
Creature — Homunculus Illusion
Sneaky Homunculus rulings:
There are no rulings for Sneaky Homunculus.
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Buy now! ▶Creature — Kithkin (1/1)
Amrou Kithkin can't be blocked by creatures with power 3 or greater.
Creature — Fox (1/1)
Arctic Foxes can't be blocked by creatures with power 2 or greater as long as defending player controls a snow land.
Creature — Human Noble (1/1)
Lifelink
Beloved Princess can't be blocked by creatures with power 3 or greater.
Creature — Mouse // Sorcery — Adventure (2/1)
Squeak By
Target creature you control gets +1/+1 until end of turn. It can't be blocked by creatures with power 3 or greater this turn.
Legendary Creature — Human Soldier (2/2)
Daxos of Meletis can't be blocked by creatures with power 3 or greater.
Whenever Daxos of Meletis deals combat damage to a player, exile the top card of that player's library. You gain life equal to that card's mana value. Until end of turn, you may cast that card and you may spend mana as though it were mana of any color to cast that spell.
Legendary Creature — Human Scout (2/2)
Creatures you control with power 2 or less can't be blocked by creatures with power 3 or greater.
If an ability of a creature you control with power 2 or less triggers, that ability triggers an additional time.
Creature — Human Rogue (2/2)
Duskmantle Operative can't be blocked by creatures with power 4 or greater.
Creature — Human Detective (2/1)
Exit Specialist can't be blocked by creatures with power 3 or greater.
Disguise (You may cast this card face down for as a 2/2 creature with ward . Turn it face up any time for its disguise cost.)
When Exit Specialist is turned face up, return another target creature to its owner's hand.
Creature — Human Monk (1/1)
Fleet-Footed Monk can't be blocked by creatures with power 2 or greater.
Creature — Kithkin Rogue (1/1)
Goldmeadow Dodger can't be blocked by creatures with power 4 or greater.
Creature — Wurm (7/7)
Greater Sandwurm can't be blocked by creatures with power 2 or less.
Cycling (, Discard this card: Draw a card.)
Artifact — Equipment
Equipped creature gets +1/+1.
Equipped creature can't be blocked by creatures with power 4 or greater.
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Enchantment — Aura
Enchant creature
Enchanted creature can't be blocked by creatures with power 3 or greater.
Sacrifice Kithkin Armor: The next time a source of your choice would deal damage to enchanted creature this turn, prevent that damage.
Creature — Human Rogue (2/2)
Antique Collector can't be blocked by creatures with power 2 or less.
When Antique Collector enters the battlefield, creatures you control perpetually gain "When this creature dies, you may shuffle it into its owner's library if it's in your graveyard. If you do, investigate."
Creature — Wolf (3/2)
Arlinn's Wolf can't be blocked by creatures with power 2 or less.
Legendary Creature — Fox Shaman (4/3)
Backup 1 (When this creature enters the battlefield, put a +1/+1 counter on target creature. If that's another creature, it gains the following ability until end of turn.)
Whenever this creature attacks, double the number of +1/+1 counters on target creature. That creature can't be blocked by creatures with power 2 or less this turn.
Creature — Elemental (1/1)
Haste
Brushfire Elemental can't be blocked by creatures with power 2 or less.
Landfall — Whenever a land enters the battlefield under your control, Brushfire Elemental gets +2/+2 until end of turn.
Creature — Dinosaur (7/7)
When Cavern Stomper enters the battlefield, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)
: Cavern Stomper can't be blocked by creatures with power 2 or less this turn.
Creature — Kavu (3/3)
Backup 1 (When this creature enters the battlefield, put a +1/+1 counter on target creature. If that's another creature, it gains the following ability until end of turn.)
This creature can't be blocked by creatures with power 2 or less.
Artifact — Vehicle
Demolition Stomper can't be blocked by creatures with power 2 or less.
Crew 5 (Tap any number of creatures you control with total power 5 or more: This Vehicle becomes an artifact creature until end of turn.)
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