Stronghold Zeppelin
Nemesis — uncommon
Creature — Human
Sets Stronghold Zeppelin has been printed in:
Nemesis — uncommon
Creature — Human
Sets Stronghold Zeppelin has been printed in:
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Buy now! ▶Creature — Bird (2/2)
Flying
Belbe's Percher can block only creatures with flying.
Creature — Bird (2/2)
Flying
Battlefield Percher can block only creatures with flying.
: Battlefield Percher gets +1/+1 until end of turn.
Creature — Merfolk (2/2)
Fading 4 (This creature enters the battlefield with four fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)
Remove a fade counter from Jolting Merfolk: Tap target creature.
Creature — Merfolk (2/2)
Islandwalk (This creature can't be blocked as long as defending player controls an Island.)
Creature — Human Mercenary (2/2)
, : Search your library for a Merfolk permanent card, put it onto the battlefield, then shuffle.
Creature — Human Spellshaper (1/1)
, , Discard a card: Counter target creature spell.
Creature — Human Spellshaper (1/1)
, , Discard a card: Counter target noncreature spell.
Creature — Angel (2/4)
Flying (This creature can't be blocked except by creatures with flying or reach.)
Whenever Blinding Angel deals combat damage to a player, that player skips their next combat phase.
Enchantment — Aura
Enchant creature
Enchanted creature has flying.
Enchanted creature can block only creatures with flying.
Creature — Illusion (2/2)
Flying
Fading 3 (This creature enters the battlefield with three fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)
Creature — Phyrexian Horror Mercenary (2/1)
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)
, : Search your library for a Mercenary permanent card with mana value 2 or less, put it onto the battlefield, then shuffle.
Creature — Homunculus Illusion (1/1)
Sneaky Homunculus can't block or be blocked by creatures with power 2 or greater.
Creature — Human Rebel (2/2)
When Defiant Vanguard blocks, at end of combat, destroy it and all creatures it blocked this turn.
, : Search your library for a Rebel permanent card with mana value 4 or less, put it onto the battlefield, then shuffle.
Creature — Hydra (5/1)
Fading 5 (This creature enters the battlefield with five fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)
, Remove a fade counter from Ancient Hydra: It deals 1 damage to any target.
Creature — Beast (5/5)
Shroud (This creature can't be the target of spells or abilities.)
Fading 3 (This creature enters the battlefield with three fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)
Creature — Human Cleric (2/4)
Fading 4 (This creature enters the battlefield with four fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)
Remove a fade counter from Defender en-Vec: Prevent the next 2 damage that would be dealt to any target this turn.
Creature — Phyrexian Zombie Mercenary (3/3)
Fading 3 (This creature enters the battlefield with three fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)
Remove a fade counter from Phyrexian Prowler: Phyrexian Prowler gets +1/+1 until end of turn.
Creature — Merfolk Rogue (1/2)
: Rootwater Thief gains flying until end of turn.
Whenever Rootwater Thief deals combat damage to a player, you may pay . If you do, search that player's library for a card and exile it, then the player shuffles.
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