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Viseling (Nemesis)

Viseling

Nemesis — uncommon

Artifact Creature — Phyrexian Construct

Sets Viseling has been printed in:

Viseling (Nemesis)

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Cards like Viseling in Nemesis:

Rackling

Rackling

Artifact Creature — Phyrexian Construct (2/2)

At the beginning of each opponent's upkeep, Rackling deals X damage to that player, where X is 3 minus the number of cards in their hand.

3.1 /10
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Rusting Golem

Rusting Golem

Artifact Creature — Golem (0/0)

Fading 5 (This creature enters the battlefield with five fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)
Rusting Golem's power and toughness are each equal to the number of fade counters on it.

0.4 /10
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Complex Automaton

Complex Automaton

Artifact Creature — Golem (4/4)

At the beginning of your upkeep, if you control seven or more permanents, return Complex Automaton to its owner's hand.

0.1 /10
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Flint Golem

Flint Golem

Artifact Creature — Golem (2/3)

Whenever Flint Golem becomes blocked, defending player mills three cards.

1.2 /10
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Tangle Wire

Tangle Wire

Artifact

Fading 4 (This artifact enters the battlefield with four fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)
At the beginning of each player's upkeep, that player taps an untapped artifact, creature, or land they control for each fade counter on Tangle Wire.

8.3 /10
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Rejuvenation Chamber

Rejuvenation Chamber

Artifact

Fading 2 (This artifact enters the battlefield with two fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)
: You gain 2 life.

0.2 /10
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Eye of Yawgmoth

Eye of Yawgmoth

Artifact

, , Sacrifice a creature: Reveal a number of cards from the top of your library equal to the sacrificed creature's power. Put one into your hand and exile the rest.

1.2 /10
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Ancient Hydra

Ancient Hydra

Creature — Hydra (5/1)

Fading 5 (This creature enters the battlefield with five fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)
, Remove a fade counter from Ancient Hydra: It deals 1 damage to any target.

0.5 /10
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Blinding Angel

Blinding Angel

Creature — Angel (2/4)

Flying (This creature can't be blocked except by creatures with flying or reach.)
Whenever Blinding Angel deals combat damage to a player, that player skips their next combat phase.

6.2 /10
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Wild Mammoth

Wild Mammoth

Creature — Elephant (3/4)

At the beginning of your upkeep, if a player controls more creatures than each other player, the player who controls the most creatures gains control of Wild Mammoth.

0.4 /10
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Belbes Portal

Belbe's Portal

Artifact

As Belbe's Portal enters the battlefield, choose a creature type.
, : You may put a creature card of the chosen type from your hand onto the battlefield.

7.4 /10
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Defender enVec

Defender en-Vec

Creature — Human Cleric (2/4)

Fading 4 (This creature enters the battlefield with four fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)
Remove a fade counter from Defender en-Vec: Prevent the next 2 damage that would be dealt to any target this turn.

0.1 /10
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Kill Switch

Kill Switch

Artifact

, : Tap all other artifacts. They don't untap during their controllers' untap steps for as long as Kill Switch remains tapped.

3 /10
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Belbes Armor

Belbe's Armor

Artifact

, : Target creature gets -X/+X until end of turn.

4.3 /10
$0.28
Blastoderm

Blastoderm

Creature — Beast (5/5)

Shroud (This creature can't be the target of spells or abilities.)
Fading 3 (This creature enters the battlefield with three fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)

1 /10
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Flowstone Armor

Flowstone Armor

Artifact

You may choose not to untap Flowstone Armor during your untap step.
, : Target creature gets +1/-1 for as long as Flowstone Armor remains tapped.

0.1 /10
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Jolting Merfolk

Jolting Merfolk

Creature — Merfolk (2/2)

Fading 4 (This creature enters the battlefield with four fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)
Remove a fade counter from Jolting Merfolk: Tap target creature.

0.7 /10
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Phyrexian Prowler

Phyrexian Prowler

Creature — Phyrexian Zombie Mercenary (3/3)

Fading 3 (This creature enters the battlefield with three fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)
Remove a fade counter from Phyrexian Prowler: Phyrexian Prowler gets +1/+1 until end of turn.

0.7 /10
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Predator Flagship

Predator, Flagship

Legendary Artifact

: Target creature gains flying until end of turn.
, : Destroy target creature with flying.

5.3 /10
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Woodripper

Woodripper

Creature — Beast (4/6)

Fading 3 (This creature enters the battlefield with three fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)
, Remove a fade counter from Woodripper: Destroy target artifact.

0.7 /10
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