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Wandering Eye (Nemesis)

Wandering Eye

Nemesis — common

Creature — Illusion

Sets Wandering Eye has been printed in:

Wandering Eye (Nemesis)

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3.34/10

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Cards like Wandering Eye in Nemesis:

Cloudskate

Cloudskate

Creature — Illusion (2/2)

Flying
Fading 3 (This creature enters the battlefield with three fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)

0.3 /10
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Jolting Merfolk

Jolting Merfolk

Creature — Merfolk (2/2)

Fading 4 (This creature enters the battlefield with four fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)
Remove a fade counter from Jolting Merfolk: Tap target creature.

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Rootwater Commando

Rootwater Commando

Creature — Merfolk (2/2)

Islandwalk (This creature can't be blocked as long as defending player controls an Island.)

1.7 /10
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Rootwater Thief

Rootwater Thief

Creature — Merfolk Rogue (1/2)

: Rootwater Thief gains flying until end of turn.
Whenever Rootwater Thief deals combat damage to a player, you may pay . If you do, search that player's library for a card and exile it, then the player shuffles.

5 /10
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Sneaky Homunculus

Sneaky Homunculus

Creature — Homunculus Illusion (1/1)

Sneaky Homunculus can't block or be blocked by creatures with power 2 or greater.

1.5 /10
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Stronghold Zeppelin

Stronghold Zeppelin

Creature — Human (3/3)

Flying
Stronghold Zeppelin can block only creatures with flying.

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Oraxid

Oraxid

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Protection from red

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Seahunter

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, : Search your library for a Merfolk permanent card, put it onto the battlefield, then shuffle.

7.3 /10
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Stronghold Biologist

Stronghold Biologist

Creature — Human Spellshaper (1/1)

, , Discard a card: Counter target creature spell.

2.9 /10
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Stronghold Machinist

Stronghold Machinist

Creature — Human Spellshaper (1/1)

, , Discard a card: Counter target noncreature spell.

3.6 /10
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Divining Witch

Divining Witch

Creature — Human Spellshaper (1/1)

, , Discard a card: Choose a card name. Exile the top six cards of your library, then reveal cards from the top of your library until you reveal a card with the chosen name. Put that card into your hand and exile all other cards revealed this way.

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Rackling

Rackling

Artifact Creature — Phyrexian Construct (2/2)

At the beginning of each opponent's upkeep, Rackling deals X damage to that player, where X is 3 minus the number of cards in their hand.

3.1 /10
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Rathi Fiend

Rathi Fiend

Creature — Phyrexian Horror Mercenary (2/2)

When Rathi Fiend enters the battlefield, each player loses 3 life.
, : Search your library for a Mercenary permanent card with mana value 3 or less, put it onto the battlefield, then shuffle.

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Viseling

Viseling

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At the beginning of each opponent's upkeep, Viseling deals X damage to that player, where X is the number of cards in their hand minus 4.

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Belbes Percher

Belbe's Percher

Creature — Bird (2/2)

Flying
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0.2 /10
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Blastoderm

Blastoderm

Creature — Beast (5/5)

Shroud (This creature can't be the target of spells or abilities.)
Fading 3 (This creature enters the battlefield with three fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)

1 /10
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Defender enVec

Defender en-Vec

Creature — Human Cleric (2/4)

Fading 4 (This creature enters the battlefield with four fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)
Remove a fade counter from Defender en-Vec: Prevent the next 2 damage that would be dealt to any target this turn.

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Defiant Falcon

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Defiant Vanguard

Defiant Vanguard

Creature — Human Rebel (2/2)

When Defiant Vanguard blocks, at end of combat, destroy it and all creatures it blocked this turn.
, : Search your library for a Rebel permanent card with mana value 4 or less, put it onto the battlefield, then shuffle.

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Flint Golem

Flint Golem

Artifact Creature — Golem (2/3)

Whenever Flint Golem becomes blocked, defending player mills three cards.

1.1 /10
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