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Wild Mammoth (Nemesis)

Wild Mammoth

Nemesis — uncommon

Creature — Elephant

Sets Wild Mammoth has been printed in:

Wild Mammoth (Nemesis)

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Cards like Wild Mammoth in Nemesis:

Blastoderm

Blastoderm

Creature — Beast (5/5)

Shroud (This creature can't be the target of spells or abilities.)
Fading 3 (This creature enters the battlefield with three fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)

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Skyshroud Cutter

Skyshroud Cutter

Creature — Beast (2/2)

If you control a Forest, rather than pay this spell's mana cost, you may have each other player gain 5 life.

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Complex Automaton

Complex Automaton

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At the beginning of your upkeep, if you control seven or more permanents, return Complex Automaton to its owner's hand.

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Spiteful Bully

Spiteful Bully

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At the beginning of your upkeep, Spiteful Bully deals 3 damage to target creature you control.

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Cloudskate

Cloudskate

Creature — Illusion (2/2)

Flying
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0.4 /10
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Defender enVec

Defender en-Vec

Creature — Human Cleric (2/4)

Fading 4 (This creature enters the battlefield with four fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)
Remove a fade counter from Defender en-Vec: Prevent the next 2 damage that would be dealt to any target this turn.

0.2 /10
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Jolting Merfolk

Jolting Merfolk

Creature — Merfolk (2/2)

Fading 4 (This creature enters the battlefield with four fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)
Remove a fade counter from Jolting Merfolk: Tap target creature.

0.7 /10
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Phyrexian Prowler

Phyrexian Prowler

Creature — Phyrexian Zombie Mercenary (3/3)

Fading 3 (This creature enters the battlefield with three fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)
Remove a fade counter from Phyrexian Prowler: Phyrexian Prowler gets +1/+1 until end of turn.

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Rusting Golem

Rusting Golem

Artifact Creature — Golem (0/0)

Fading 5 (This creature enters the battlefield with five fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)
Rusting Golem's power and toughness are each equal to the number of fade counters on it.

0.4 /10
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Skyshroud Behemoth

Skyshroud Behemoth

Creature — Beast (10/10)

Fading 2 (This creature enters the battlefield with two fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)
Skyshroud Behemoth enters the battlefield tapped.

0.6 /10
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Skyshroud Ridgeback

Skyshroud Ridgeback

Creature — Beast (2/3)

Fading 2 (This creature enters the battlefield with two fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)

0.2 /10
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Woodripper

Woodripper

Creature — Beast (4/6)

Fading 3 (This creature enters the battlefield with three fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)
, Remove a fade counter from Woodripper: Destroy target artifact.

0.8 /10
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Coiling Woodworm

Coiling Woodworm

Creature — Insect Worm (0/1)

Coiling Woodworm's power is equal to the number of Forests on the battlefield.

3.1 /10
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Skyshroud Poacher

Skyshroud Poacher

Creature — Human Rebel (2/2)

, : Search your library for an Elf permanent card, put it onto the battlefield, then shuffle.

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Skyshroud Sentinel

Skyshroud Sentinel

Creature — Elf (1/1)

When Skyshroud Sentinel enters the battlefield, you may search your library for up to three cards named Skyshroud Sentinel, reveal them, put them into your hand, then shuffle.

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Rackling

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Artifact Creature — Phyrexian Construct (2/2)

At the beginning of each opponent's upkeep, Rackling deals X damage to that player, where X is 3 minus the number of cards in their hand.

3.1 /10
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Viseling

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Artifact Creature — Phyrexian Construct (2/2)

At the beginning of each opponent's upkeep, Viseling deals X damage to that player, where X is the number of cards in their hand minus 4.

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Mogg Toady

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Mogg Toady can't attack unless you control more creatures than defending player.
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Ancient Hydra

Ancient Hydra

Creature — Hydra (5/1)

Fading 5 (This creature enters the battlefield with five fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)
, Remove a fade counter from Ancient Hydra: It deals 1 damage to any target.

0.5 /10
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Avenger enDal

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, , Discard a card: Exile target attacking creature. Its controller gains life equal to its toughness.

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