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Thundering Tanadon (New Phyrexia)

Thundering Tanadon

New Phyrexia — Common

Artifact Creature Beast

Thundering Tanadon is legal in the following formats:

Modern
Legacy
Vintage
Highlander
French Commander
Modern Duel Commander
Commander
Pauper

Thundering Tanadon (New Phyrexia)
Price: PaperMTGO

TCGPlayer avg. price:

$0.14

$0.03 $0.14 $0.88
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0.24/10

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Cards like Thundering Tanadon in Standard format:

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Verdurous Gearhulk

Artifact Creature Construct (4/4)

Trample

When Verdurous Gearhulk enters the battlefield, distribute four +1/+1 counters among any number of target creatures you control.

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Prizefighter Construct

Prizefighter Construct

Artifact Creature Construct (6/2)

1.1 /10
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Torrential Gearhulk

Torrential Gearhulk

Artifact Creature Construct (5/6)

Flash

When Torrential Gearhulk enters the battlefield, you may cast target instant card from your graveyard without paying its mana cost. If that card would be put into your graveyard this turn, exile it instead.

9.7 /10
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Hollow One

Hollow One

Artifact Creature Golem (4/4)

Hollow One costs less to cast for each card you've cycled or discarded this turn.

Cycling (, Discard this card: Draw a card.)

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Noxious Gearhulk

Noxious Gearhulk

Artifact Creature Construct (5/4)

Menace

When Noxious Gearhulk enters the battlefield, you may destroy another target creature. If a creature is destroyed this way, you gain life equal to its toughness.

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Accomplished Automaton

Accomplished Automaton

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Fabricate 1 (When this creature enters the battlefield, put a +1/+1 counter on it or create a 1/1 colorless Servo artifact creature token.)

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Reservoir Walker

Reservoir Walker

Artifact Creature Construct (3/3)

When Reservoir Walker enters the battlefield, you gain 3 life and get (three energy counters).

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Multiform Wonder

Multiform Wonder

Artifact Creature Construct (3/3)

When Multiform Wonder enters the battlefield, you get (three energy counters).

Pay : Multiform Wonder gains your choice of flying, vigilance, or lifelink until end of turn.

Pay : Multiform Wonder gets +2/-2 or -2/+2 until end of turn.

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Epitaph Golem

Epitaph Golem

Artifact Creature Golem (3/5)

: Put target card from your graveyard on the bottom of your library.

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Barricade Breaker

Barricade Breaker

Artifact Creature Juggernaut (7/5)

Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for .)

Barricade Breaker attacks each combat if able.

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Foundry Assembler

Foundry Assembler

Artifact Creature Assembly-Worker (3/3)

Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for .)

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Self Assembler

Self-Assembler

Artifact Creature Assembly-Worker (4/4)

When Self-Assembler enters the battlefield, you may search your library for an Assembly-Worker creature card, reveal it, put it into your hand, then shuffle your library.

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Cataclysmic Gearhulk

Cataclysmic Gearhulk

Artifact Creature Construct (4/5)

Vigilance

When Cataclysmic Gearhulk enters the battlefield, each player chooses an artifact, a creature, an enchantment, and a planeswalker from among the nonland permanents he or she controls, then sacrifices the rest.

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Combustible Gearhulk

Combustible Gearhulk

Artifact Creature Construct (6/6)

First strike

When Combustible Gearhulk enters the battlefield, target opponent may have you draw three cards. If the player doesn't, put the top three cards of your library into your graveyard, then Combustible Gearhulk deals damage to that player equal to the total converted mana cost of those cards.

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Bastion Mastodon

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: Bastion Mastodon gains vigilance until end of turn.

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Sifter Wurm

Sifter Wurm

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Trample

When Sifter Wurm enters the battlefield, scry 3, then reveal the top card of your library. You gain life equal to that card's converted mana cost.

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Aetherwind Basker

Aetherwind Basker

Creature Lizard (7/7)

Trample

Whenever Aetherwind Basker enters the battlefield or attacks, you get (an energy counter) for each creature you control.

Pay : Aetherwind Basker gets +1/+1 until end of turn.

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Majestic Myriarch

Majestic Myriarch

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Majestic Myriarch's power and toughness are each equal to twice the number of creatures you control.

At the beginning of each combat, Majestic Myriarch gains flying until end of turn if you control a creature with flying. The same is true for first strike, double strike, deathtouch, haste, hexproof, indestructible, lifelink, menace, reach, trample, and vigilance.

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Oran Rief Hydra

Oran-Rief Hydra

Creature Hydra (5/5)

Trample

Landfall Whenever a land enters the battlefield under your control, put a +1/+1 counter on Oran-Rief Hydra. If that land is a Forest, put two +1/+1 counters on Oran-Rief Hydra instead.

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Lifecraft Cavalry

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Creature Elf Warrior (4/4)

Trample

Revolt Lifecraft Cavalry enters the battlefield with two +1/+1 counters on it if a permanent you controlled left the battlefield this turn.

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