Advanced card search Random card
Triumph of the Hordes (New Phyrexia)

Triumph of the Hordes

New Phyrexia — Uncommon

Sorcery

Until end of turn, creatures you control get +1/+1 and gain trample and infect. (Creatures with infect deal damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)

Triumph of the Hordes (New Phyrexia)
Price: PaperMTGO

TCGPlayer avg. price:

$3.15

$2.30 $3.15 $6.99
Low Mid High
Buy now! ▶

Loading price data

Loading

Rating:

8.92/10

Rate This:

Cards similar to Triumph of the Hordes:

Overcome

Overcome

Sorcery

Creatures you control get +2/+2 and gain trample until end of turn.

3.3 /10
$0.18
Overrun

Overrun

Sorcery

Creatures you control get +3/+3 and gain trample until end of turn.

4.6 /10
$0.22
Overwhelming Stampede

Overwhelming Stampede

Sorcery

Until end of turn, creatures you control gain trample and get +X/+X, where X is the greatest power among creatures you control.

7.3 /10
$0.48
Predatory Rampage

Predatory Rampage

Sorcery

Creatures you control get +3/+3 until end of turn. Each creature your opponents control blocks this turn if able.

5.8 /10
$0.30
Engineered Might

Engineered Might

Sorcery

Choose one

Target creature gets +5/+5 and gains trample until end of turn.

Creatures you control get +2/+2 and gain vigilance until end of turn.

4 /10
$0.20
Sunbringer s Touch

Sunbringer's Touch

Sorcery

Bolster X, where X is the number of cards in your hand. Each creature you control with a +1/+1 counter on it gains trample until end of turn. (To bolster X, choose a creature with the least toughness among creatures you control and put X +1/+1 counters on it.)

6.7 /10
--
Roar of Challenge

Roar of Challenge

Sorcery

All creatures able to block target creature this turn do so.

Ferocious That creature gains indestructible until end of turn if you control a creature with power 4 or greater.

4.8 /10
$0.20
Nature s Cloak

Nature's Cloak

Sorcery

Green creatures you control gain forestwalk until end of turn. (They can't be blocked as long as defending player controls a Forest.)

8.2 /10
--
Rude Awakening

Rude Awakening

Sorcery

Choose one

Untap all lands you control.

Until end of turn, lands you control become 2/2 creatures that are still lands.

Entwine (Choose both if you pay the entwine cost.)

7.1 /10
$0.42
Mischief and Mayhem

Mischief and Mayhem

Sorcery

Up to two target creatures each get +4/+4 until end of turn.

3 /10
$0.19
Wild Instincts

Wild Instincts

Sorcery

Target creature you control gets +2/+2 until end of turn. It fights target creature an opponent controls. (Each deals damage equal to its power to the other.)

0.5 /10
$0.14
Rolling Spoil

Rolling Spoil

Sorcery

Destroy target land. If was spent to cast Rolling Spoil, all creatures get -1/-1 until end of turn.

4.2 /10
$0.20
Enlarge

Enlarge

Sorcery

Target creature gets +7/+7 and gains trample until end of turn. It must be blocked this turn if able. (If a creature with trample would assign enough damage to its blockers to destroy them, you may have it assign the rest of its damage to defending player or planeswalker.)

2.3 /10
$0.17
Hunter s Prowess

Hunter's Prowess

Sorcery

Until end of turn, target creature gets +3/+3 and gains trample and "Whenever this creature deals combat damage to a player, draw that many cards."

5.6 /10
--
Marshaling Cry

Marshaling Cry

Sorcery

Creatures you control get +1/+1 and gain vigilance until end of turn.

Cycling (, Discard this card: Draw a card.)

Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

1.8 /10
$0.16
Swarm Surge

Swarm Surge

Sorcery

Devoid (This card has no color.)

Creatures you control get +2/+0 until end of turn. Colorless creatures you control also gain first strike until end of turn.

0.2 /10
$0.14
Dance of Shadows

Dance of Shadows

Sorcery Arcane

Creatures you control get +1/+0 and gain fear until end of turn. (They can't be blocked except by artifact creatures and/or black creatures.)

3.6 /10
$0.19
Kytheon s Tactics

Kytheon's Tactics

Sorcery

Creatures you control get +2/+1 until end of turn.

Spell mastery If there are two or more instant and/or sorcery cards in your graveyard, those creatures also gain vigilance until end of turn. (Attacking doesn't cause them to tap.)

0.5 /10
--
Rush of Battle

Rush of Battle

Sorcery

Creatures you control get +2/+1 until end of turn. Warrior creatures you control gain lifelink until end of turn. (Damage dealt by those Warriors also causes their controller to gain that much life.)

1.3 /10
$0.14
Desperate Charge

Desperate Charge

Sorcery

Creatures you control get +2/+0 until end of turn.

8.9 /10
$2.24

© 2017 MTG Assist • DisclaimerTerms of Use / Privacy PolicyContact MTG AssistLogin

Magic: the Gathering is trademark and copyright Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc. All rights reserved. MTGAssist.com is not affiliated with these entities. Articles and comments are user-submitted and do not represent official endorsements of this site.

MTGAssist.com is not affiliated with the mobile app "MTG Assist" or Kiiwi Up.