Death Pits of Rath
Ninth Edition — rare
Enchantment
Sets Death Pits of Rath has been printed in:
Ninth Edition — rare
Enchantment
Sets Death Pits of Rath has been printed in:
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Whenever a creature you control dies, each other player sacrifices a creature.
Enchantment
Sacrifice a Swamp: Regenerate target black creature. (The next time that creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)
Enchantment
Whenever a creature becomes the target of a spell or ability, return that creature to its owner's hand. (It won't be affected by the spell or ability.)
Creature — Vampire (4/4)
Flying (This creature can't be blocked except by creatures with flying or reach.)
Whenever a creature dealt damage by Sengir Vampire this turn dies, put a +1/+1 counter on Sengir Vampire.
Enchantment — Aura
Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)
Whenever enchanted creature attacks or blocks, its controller loses 3 life.
Enchantment — Aura
Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)
Enchanted creature has fear. (It can't be blocked except by artifact creatures and/or black creatures.)
Enchantment
Whenever an opponent discards a card, Megrim deals 2 damage to that player.
Enchantment
Whenever an opponent draws a card, Underworld Dreams deals 1 damage to that player.
Enchantment
If you control a creature, damage that would reduce your life total to less than 1 reduces it to 1 instead.
Enchantment — Aura
Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)
Enchanted creature doesn't untap during its controller's untap step.
Enchantment — Aura
Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)
Enchanted creature gets -2/-2.
Enchantment
If a source would deal damage to a permanent or player, it deals double that damage to that permanent or player instead.
Enchantment
Sacrifice a creature: Draw cards equal to the sacrificed creature's power, then discard three cards.
Enchantment
You have shroud. (You can't be the target of spells or abilities.)
Enchantment — Aura
Enchant land (Target a land as you cast this. This card enters the battlefield attached to that land.)
You control enchanted land.
Enchantment
At the beginning of your upkeep, if you have 200 or more cards in your library, you win the game.
Enchantment
At the beginning of your upkeep, you draw a card and you lose 1 life.
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