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Defense Grid (Ninth Edition)

Defense Grid

Ninth Edition — rare

Artifact

Defense Grid rulings:

There are no rulings for Defense Grid.

Defense Grid (Ninth Edition)

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Rating:

9.18/10

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Chill of the Grave

Chill of the Grave

Instant

This spell costs less to cast if you control a Zombie.
Tap target creature. It doesn't untap during its controller's next untap step.
Draw a card.

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Icefall Regent

Icefall Regent

Creature — Dragon (4/3)

Flying
When Icefall Regent enters the battlefield, tap target creature an opponent controls. That creature doesn't untap during its controller's untap step for as long as you control Icefall Regent.
Spells your opponents cast that target Icefall Regent cost more to cast.

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Junk Winder

Junk Winder

Creature — Serpent (5/6)

Affinity for tokens (This spell costs less to cast for each token you control.)
Whenever a token enters the battlefield under your control, tap target nonland permanent an opponent controls. It doesn't untap during its controller's next untap step.

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Archipelagore

Archipelagore

Creature — Leviathan (7/7)

Mutate (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.)
Whenever this creature mutates, tap up to X target creatures, where X is the number of times this creature has mutated. Those creatures don't untap during their controller's next untap step.

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Avatar of Me

Avatar of Me

Creature — Avatar (0/0)

This spell costs more to cast for each ten years you've been alive.
Avatar of Me's power is equal to your height in feet and its toughness is equal to your American shoe size. Round to the nearest ½.
Avatar of Me is the color of your eyes.

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Avatar of Woe

Avatar of Woe

Creature — Avatar (6/5)

If there are ten or more creature cards total in all graveyards, this spell costs less to cast.
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)
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Berg Strider

Berg Strider

Snow Creature — Giant Wizard (4/4)

When Berg Strider enters the battlefield, tap target artifact or creature an opponent controls. If was spent to cast this spell, that permanent doesn't untap during its controller's next untap step. ( is mana from a snow source.)

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Bloodbraid Marauder

Bloodbraid Marauder

Creature — Human Berserker (3/1)

Bloodbraid Marauder can't block.
Delirium — This spell has cascade as long as there are four or more card types among cards in your graveyard. (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.)

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Bonds of Quicksilver

Bonds of Quicksilver

Enchantment — Aura

Flash (You may cast this spell any time you could cast an instant.)
Enchant creature
Enchanted creature doesn't untap during its controller's untap step.

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Bubble Snare

Bubble Snare

Enchantment — Aura

Kicker (You may pay an additional as you cast this spell.)
Enchant creature
When Bubble Snare enters the battlefield, if it was kicked, tap enchanted creature.
Enchanted creature doesn't untap during its controller's untap step.

4.4 /10
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Capricious Hellraiser

Capricious Hellraiser

Creature — Phyrexian Dragon (4/4)

This spell costs less to cast if you have nine or more cards in your graveyard.
Flying
When Capricious Hellraiser enters the battlefield, exile three cards at random from your graveyard. Choose a noncreature, nonland card from among them and copy it. You may cast the copy without paying its mana cost.

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Capture Sphere

Capture Sphere

Enchantment — Aura

Flash (You may cast this spell any time you could cast an instant.)
Enchant creature
When Capture Sphere enters the battlefield, tap enchanted creature.
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Cavern Whisperer

Cavern Whisperer

Creature — Nightmare (4/4)

Mutate (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.)
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Code of Constraint

Code of Constraint

Instant

Target creature gets -4/-0 until end of turn.
Draw a card.
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2.1 /10
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Containment Membrane

Containment Membrane

Enchantment — Aura

Surge (You may cast this spell for its surge cost if you or a teammate has cast another spell this turn.)
Enchant creature
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Cruel Feeding

Cruel Feeding

Instant

Strive — This spell costs more to cast for each target beyond the first.
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Divine Purge

Divine Purge

Sorcery

Exile all artifacts and creatures with mana value 3 or less. They perpetually gain "This spell costs more to cast" and "This permanent enters the battlefield tapped." For as long as each of them remain exiled, its owner may play it.

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--
Elite Spellbinder

Elite Spellbinder

Creature — Human Cleric (3/1)

Flying
When Elite Spellbinder enters the battlefield, look at target opponent's hand. You may exile a nonland card from it. For as long as that card remains exiled, its owner may play it. A spell cast this way costs more to cast.

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Encase in Ice

Encase in Ice

Enchantment — Aura

Flash (You may cast this spell any time you could cast an instant.)
Enchant red or green creature
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Enchanted creature doesn't untap during its controller's untap step.

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Fearful Villager  Fearsome Werewolf

Fearful Villager // Fearsome Werewolf

Creature — Human Werewolf // Creature — Werewolf (2/3)

Menace (This creature can't be blocked except by two or more creatures.)
Daybound (If a player casts no spells during their own turn, it becomes night next turn.)

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Menace (This creature can't be blocked except by two or more creatures.)
Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)

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