Goblin Chariot
Ninth Edition — common
Creature — Goblin Warrior
Haste (This creature can attack and as soon as it comes under your control.)
The hardest part of his training is learning not to eat the boar.
Ninth Edition — common
Creature — Goblin Warrior
Haste (This creature can attack and as soon as it comes under your control.)
The hardest part of his training is learning not to eat the boar.
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Buy now! ▶Creature — Minotaur (3/3)
Haste (This creature can attack and as soon as it comes under your control.)
Creature — Elemental (4/1)
Haste (This creature can attack and as soon as it comes under your control.)
Creature — Human Wizard (3/1)
Haste (This creature can attack and as soon as it comes under your control.)
Creature — Human Berserker (3/2)
Haste (This creature can attack and as soon as it comes under your control.)
Creature — Goblin Berserker (1/1)
Haste (This creature can attack and as soon as it comes under your control.)
Creature — Giant (4/3)
Haste (This creature can attack and as soon as it comes under your control.)
Creature — Minotaur Warrior (3/2)
Haste
You may exert Ahn-Crop Crasher as it attacks. When you do, target creature can't block this turn. (An exerted creature won't untap during your next untap step.)
Creature — Goblin Shaman (2/2)
: Target creature gains haste until end of turn.
Creature — Human Berserker Ally (1/1)
Haste
Whenever Akoum Battlesinger or another Ally enters the battlefield under your control, you may have Ally creatures you control get +1/+0 until end of turn.
Creature — Phoenix (3/3)
Flying, haste
Akoum Firebird attacks each combat if able.
Landfall — Whenever a land enters the battlefield under your control, you may pay . If you do, return Akoum Firebird from your graveyard to the battlefield.
Creature — Human Shaman (2/1)
Landfall — Whenever a land enters the battlefield under your control, you may pay . If you do, create a 3/1 red Elemental creature token with trample and haste. Exile that token at the beginning of the next end step.
Creature — Human Berserker (2/1)
Whenever a creature an opponent controls dies, Altac Bloodseeker gets +2/+0 and gains first strike and haste until end of turn. (It deals combat damage before creatures without first strike, and it can attack and as soon as it comes under your control.)
Legendary Creature — Dwarf Cleric (3/3)
Haste
Whenever Amber Gristle O'Maul attacks, you may discard your hand. If you do, draw a card for each player being attacked.
Choose a Background (You can have a Background as a second commander.)
Creature — Incarnation (2/2)
Haste
As long as Anger is in your graveyard and you control a Mountain, creatures you control have haste.
Creature — Elemental Ox (5/1)
Haste (This creature can attack and as soon as it comes under your control.)
At the beginning of the end step, sacrifice Arc Runner.
Creature — Dragon (4/4)
Flying, haste
At the beginning of the end step, return Archwing Dragon to its owner's hand.
Creature — Phoenix (3/2)
Flying, haste
At the beginning of combat on your turn, if you've cast three or more instant and sorcery spells this turn, return Arclight Phoenix from your graveyard to the battlefield.
Legendary Creature — Goblin Shaman (1/1)
Haste
Whenever Ardoz, Cobbler of War or another creature enters the battlefield under your control, that creature gets +2/+0 until end of turn.
: Create a 1/1 red Goblin creature token with haste. Activate only as a sorcery.
Legendary Creature — Human Berserker (3/3)
Haste
Boast — : You may change Arni Brokenbrow's base power to 1 plus the greatest power among other creatures you control until end of turn. (Activate only if this creature attacked this turn and only once each turn.)
Creature — Human Warrior (2/2)
First strike, haste
Whenever a player casts a spell from a graveyard, Ash Zealot deals 3 damage to that player.
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