Groundskeeper
Ninth Edition — uncommon
Creature — Human Druid
Sets Groundskeeper has been printed in:
Ninth Edition — uncommon
Creature — Human Druid
Sets Groundskeeper has been printed in:
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Buy now! ▶Creature — Elf Berserker (1/1)
Whenever Elvish Berserker becomes blocked, it gets +1/+1 until end of turn for each creature blocking it.
Creature — Monkey (1/1)
Reach (This creature can block creatures with flying.)
Creature — Elf Shaman (1/1)
, : You may put a creature card from your hand onto the battlefield.
Creature — Human Nomad Cleric (1/1)
, : Search your library for a land card, reveal it, put it into your hand, then shuffle. Activate only if an opponent controls more lands than you.
Creature — Human Wizard (2/2)
When Anarchist enters the battlefield, you may return target sorcery card from your graveyard to your hand.
Creature — Zombie (2/2)
When Gravedigger enters the battlefield, you may return target creature card from your graveyard to your hand.
Creature — Zombie (2/2)
Other Zombie creatures get +1/+1.
, : Return target Zombie card from your graveyard to your hand.
Creature — Elemental (0/0)
Maro's power and toughness are each equal to the number of cards in your hand.
Creature — Beast (6/6)
When Hunted Wumpus enters the battlefield, each other player may put a creature card from their hand onto the battlefield.
Creature — Ape (6/5)
: Regenerate Ancient Silverback. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)
Creature — Zombie Goblin (1/1)
When Festering Goblin dies, target creature gets -1/-1 until end of turn.
Creature — Human Soldier (1/1)
: Target attacking creature gets +1/+1 until end of turn.
Creature — Bear (3/3)
Islandwalk (This creature can't be blocked as long as defending player controls an Island.)
Creature — Elf Shaman (2/2)
When Viridian Shaman enters the battlefield, destroy target artifact.
Creature — Spirit (0/1)
Flying (This creature can't be blocked except by creatures with flying or reach.)
: Regenerate Will-o'-the-Wisp. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)
Creature — Snake (3/3)
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)
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