Holy Strength
Ninth Edition — common
Enchantment — Aura
Sets Holy Strength has been printed in:
Ninth Edition — common
Enchantment — Aura
Sets Holy Strength has been printed in:
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Buy now! ▶Enchantment — Aura
Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)
Whenever enchanted creature deals damage, you gain that much life.
Enchantment — Aura
Enchant creature
: Enchanted creature gets +1/+0 until end of turn.
Enchantment — Aura
Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)
Enchanted creature gets +0/+2 and has reach. (It can block creatures with flying.)
Enchantment — Aura
Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)
Enchanted creature has first strike. (It deals combat damage before creatures without first strike.)
Enchantment — Aura
Enchant land (Target a land as you cast this. This card enters the battlefield attached to that land.)
Enchanted land is an Island.
Enchantment
Creatures you control have vigilance. (Attacking doesn't cause them to tap.)
Enchantment
If you control a creature, damage that would reduce your life total to less than 1 reduces it to 1 instead.
Enchantment
: The next time a black source of your choice would deal damage to you this turn, prevent that damage.
Enchantment
: The next time a red source of your choice would deal damage to you this turn, prevent that damage.
Enchantment
You have shroud. (You can't be the target of spells or abilities.)
Enchantment
Whenever a spell or ability an opponent controls causes a land to be put into your graveyard from the battlefield, return that card to the battlefield.
Enchantment
As Story Circle enters the battlefield, choose a color.
: The next time a source of your choice of the chosen color would deal damage to you this turn, prevent that damage.
Creature — Human Soldier (1/1)
: Target attacking creature gets +1/+1 until end of turn.
Creature — Human Soldier (1/1)
: Honor Guard gets +0/+1 until end of turn.
Creature — Human Cleric (1/1)
Whenever another creature enters the battlefield, you gain 1 life.
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