Mahamoti Djinn
Ninth Edition — rare
Creature — Djinn
Sets Mahamoti Djinn has been printed in:
Ninth Edition — rare
Creature — Djinn
Sets Mahamoti Djinn has been printed in:
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Buy now! ▶Creature — Bird (1/2)
Flying (This creature can't be blocked except by creatures with flying or reach.)
Creature — Imp (1/1)
Flying (This creature can't be blocked except by creatures with flying or reach.)
Artifact Creature — Spirit (1/5)
Flying (This creature can't be blocked except by creatures with flying or reach.)
Creature — Goblin Warrior (1/2)
Flying (This creature can't be blocked except by creatures with flying or reach.)
Creature — Bird Soldier Wizard (3/3)
Flying (This creature can't be blocked except by creatures with flying or reach.)
: Target player reveals the top card of their library.
Creature — Serpent (6/6)
Sea Monster can't attack unless defending player controls an Island.
Creature — Drone (3/3)
When Wanderguard Sentry enters the battlefield, look at target opponent's hand.
Creature — Angel (3/3)
Flying
When Angel of Mercy enters the battlefield, you gain 3 life.
Creature — Bird Soldier (2/2)
Flying (This creature can't be blocked except by creatures with flying or reach.)
When Aven Fisher dies, you may draw a card.
Creature — Bird Soldier (2/3)
Flying (This creature can't be blocked except by creatures with flying or reach.)
: Aven Flock gets +0/+1 until end of turn.
Creature — Angel (2/4)
Flying (This creature can't be blocked except by creatures with flying or reach.)
Whenever Blinding Angel deals combat damage to a player, that player skips their next combat phase.
Creature — Illusion (2/1)
Flying (This creature can't be blocked except by creatures with flying or reach.)
: Return Fleeting Image to its owner's hand.
Creature — Nightmare Horse (0/0)
Flying (This creature can't be blocked except by creatures with flying or reach.)
Nightmare's power and toughness are each equal to the number of Swamps you control.
Creature — Bird Wizard (1/3)
Flying (This creature can't be blocked except by creatures with flying or reach.)
When Sage Aven enters the battlefield, look at the top four cards of your library, then put them back in any order.
Creature — Vampire (4/4)
Flying (This creature can't be blocked except by creatures with flying or reach.)
Whenever a creature dealt damage by Sengir Vampire this turn dies, put a +1/+1 counter on Sengir Vampire.
Creature — Phoenix (2/2)
Flying (This creature can't be blocked except by creatures with flying or reach.)
Sacrifice Shard Phoenix: It deals 2 damage to each creature without flying.
: Return Shard Phoenix from your graveyard to your hand. Activate only during your upkeep.
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