Phantom Warrior
Ninth Edition — uncommon
Creature — Illusion Warrior
Phantom Warrior can't be blocked.
"There are as many pillows of illusion as flakes in a snow-storm. We wake from one dream into another dream." —Ralph Waldo Emerson, "Illusions"
Ninth Edition — uncommon
Creature — Illusion Warrior
Phantom Warrior can't be blocked.
"There are as many pillows of illusion as flakes in a snow-storm. We wake from one dream into another dream." —Ralph Waldo Emerson, "Illusions"
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Buy now! ▶Creature — Phyrexian Human Rogue (1/1)
Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)
Blighted Agent can't be blocked.
Creature — Merfolk Rogue (2/3)
Defender
As long as an opponent has eight or more cards in their graveyard, Expedition Lookout can attack as though it didn't have defender and it can't be blocked.
Enchantment Creature — Spirit (1/1)
Bestow (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.)
Flitterstep Eidolon can't be blocked.
Enchanted creature gets +1/+1 and can't be blocked.
Creature — Human Rogue (1/1)
Level up (: Put a level counter on this. Level up only as a sorcery.)
LEVEL 1-2
2/2
Hada Spy Patrol can't be blocked.
LEVEL 3+
3/3
Shroud (This creature can't be the target of spells or abilities.)
Hada Spy Patrol can't be blocked.
Creature — Merfolk Warrior (2/3)
Creatures you control with +1/+1 counters on them can't be blocked.
Creature — Phyrexian Wizard (1/3)
Whenever you cast a noncreature spell, put an oil counter on Ichor Synthesizer.
As long as Ichor Synthesizer has four or more oil counters on it, it gets +2/+0 and can't be blocked.
Creature — Human Rogue (1/1)
Hexproof (This creature can't be the target of spells or abilities your opponents control.)
Invisible Stalker can't be blocked.
Creature — Merfolk Warrior (1/3)
As long as you control a Jace planeswalker, Jace's Sentinel gets +1/+0 and can't be blocked.
Creature — Metathran Soldier (1/1)
Metathran Soldier can't be blocked.
Creature — Human Pirate (2/2)
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)
As long as you have the city's blessing, Slippery Scoundrel has hexproof and can't be blocked.
Legendary Creature — Human Rogue (1/3)
Creatures you control with power or toughness 1 or less can't be blocked.
Creature — Spirit // Creature — Spirit (2/2)
Skulk (This creature can't be blocked by creatures with greater power.)
When Uninvited Geist deals combat damage to a player, transform it.
Unimpeded Trespasser
Unimpeded Trespasser can't be blocked.
Creature — Human Wizard (2/3)
As long as you control eight or more lands, Vortex Runner gets +1/+0 and can't be blocked.
Creature — Merfolk Rogue (2/1)
Inkfathom Infiltrator can't block and can't be blocked.
Creature — Human Rogue (2/2)
Jhessian Infiltrator can't be blocked.
Creature — Human Pirate (2/2)
Haste
Storm Fleet Sprinter can't be blocked.
Creature — Eldrazi Drone (1/4)
Devoid (This card has no color.)
Ingest (Whenever this creature deals combat damage to a player, that player exiles the top card of their library.)
Benthic Infiltrator can't be blocked.
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