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Telepathy (Ninth Edition)

Telepathy

Ninth Edition — uncommon

Enchantment

Telepathy (Ninth Edition)

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8.42/10

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Cards like Telepathy in Ninth Edition:

Flight

Flight

Enchantment — Aura

Enchant creature
Enchanted creature has flying.

3.1 /10
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Seas Claim

Sea's Claim

Enchantment — Aura

Enchant land (Target a land as you cast this. This card enters the battlefield attached to that land.)
Enchanted land is an Island.

4.1 /10
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Zurs Weirding

Zur's Weirding

Enchantment

Players play with their hands revealed.
If a player would draw a card, they reveal it instead. Then any other player may pay 2 life. If a player does, put that card into its owner's graveyard. Otherwise, that player draws a card.

6.2 /10
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Fishliver Oil

Fishliver Oil

Enchantment — Aura

Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)
Enchanted creature has islandwalk. (It can't be blocked as long as defending player controls an Island.)

3.2 /10
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Reflexes

Reflexes

Enchantment — Aura

Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)
Enchanted creature has first strike. (It deals combat damage before creatures without first strike.)

2.1 /10
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Web

Web

Enchantment — Aura

Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)
Enchanted creature gets +0/+2 and has reach. (It can block creatures with flying.)

1.6 /10
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Annex

Annex

Enchantment — Aura

Enchant land (Target a land as you cast this. This card enters the battlefield attached to that land.)
You control enchanted land.

4 /10
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Battle of Wits

Battle of Wits

Enchantment

At the beginning of your upkeep, if you have 200 or more cards in your library, you win the game.

2.5 /10
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Confiscate

Confiscate

Enchantment — Aura

Enchant permanent
You control enchanted permanent.

6.7 /10
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Cowardice

Cowardice

Enchantment

Whenever a creature becomes the target of a spell or ability, return that creature to its owner's hand. (It won't be affected by the spell or ability.)

5.2 /10
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Dehydration

Dehydration

Enchantment — Aura

Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)
Enchanted creature doesn't untap during its controller's untap step.

1 /10
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Firebreathing

Firebreathing

Enchantment — Aura

Enchant creature
: Enchanted creature gets +1/+0 until end of turn.

3.8 /10
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Holy Strength

Holy Strength

Enchantment — Aura

Enchant creature
Enchanted creature gets +1/+2.

3.7 /10
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Levitation

Levitation

Enchantment

Creatures you control have flying.

7.3 /10
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Spirit Link

Spirit Link

Enchantment — Aura

Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)
Whenever enchanted creature deals damage, you gain that much life.

8.5 /10
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Trade Routes

Trade Routes

Enchantment

: Return target land you control to its owner's hand.
, Discard a land card: Draw a card.

8 /10
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Treasure Trove

Treasure Trove

Enchantment

: Draw a card.

2.6 /10
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Unholy Strength

Unholy Strength

Enchantment — Aura

Enchant creature
Enchanted creature gets +2/+1.

3.8 /10
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Fugitive Wizard

Fugitive Wizard

Creature — Human Wizard (1/1)

1.4 /10
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Form of the Dragon

Form of the Dragon

Enchantment

At the beginning of your upkeep, Form of the Dragon deals 5 damage to any target.
At the beginning of each end step, your life total becomes 5.
Creatures without flying can't attack you.

5.2 /10
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