Oath of Nissa
Oath of the Gatewatch — rare
Legendary Enchantment
Sets Oath of Nissa has been printed in:
Oath of the Gatewatch — rare
Legendary Enchantment
Sets Oath of Nissa has been printed in:
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Buy now! ▶Creature — Kor Artificer Ally (1/2)
Cohort — , Tap an untapped Ally you control: Look at the top four cards of your library. You may reveal an Equipment card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
Enchantment
When Bonds of Mortality enters the battlefield, draw a card.
: Creatures your opponents control lose hexproof and indestructible until end of turn.
Enchantment
Whenever you tap a land for mana, add one mana of any type that land produced. (The types of mana are white, blue, black, red, green, and colorless.)
Whenever you cast a creature spell, draw a card.
Legendary Enchantment
When Oath of Chandra enters the battlefield, it deals 3 damage to target creature an opponent controls.
At the beginning of each end step, if a planeswalker entered the battlefield under your control this turn, Oath of Chandra deals 2 damage to each opponent.
Legendary Enchantment
When Oath of Jace enters the battlefield, draw three cards, then discard two cards.
At the beginning of your upkeep, scry X, where X is the number of planeswalkers you control.
Creature — Insect (1/3)
When Loam Larva enters the battlefield, you may search your library for a basic land card, reveal it, then shuffle and put that card on top.
Legendary Enchantment
When Oath of Gideon enters the battlefield, create two 1/1 white Kor Ally creature tokens.
Each planeswalker you control enters the battlefield with an additional loyalty counter on it.
Enchantment
When Isolation Zone enters the battlefield, exile target creature or enchantment an opponent controls until Isolation Zone leaves the battlefield. (That permanent returns under its owner's control.)
Legendary Creature — Human Ally (3/4)
When General Tazri enters the battlefield, you may search your library for an Ally creature card, reveal it, put it into your hand, then shuffle.
: Ally creatures you control get +X/+X until end of turn, where X is the number of colors among those creatures.
Creature — Troll (2/3)
When Harvester Troll enters the battlefield, you may sacrifice a creature or land. If you do, put two +1/+1 counters on Harvester Troll.
Creature — Elf Knight (6/6)
When Gladehart Cavalry enters the battlefield, support 6. (Put a +1/+1 counter on each of up to six other target creatures.)
Whenever a creature you control with a +1/+1 counter on it dies, you gain 2 life.
Enchantment
Hexproof
At the beginning of your upkeep, you may reveal your hand. If you do, you win the game if you own a card named Hedron Alignment in exile, in your hand, in your graveyard, and on the battlefield.
: Scry 1.
Enchantment
Whenever you cast your second spell each turn, Pyromancer's Assault deals 2 damage to any target.
Creature — Lizard (3/1)
When Saddleback Lagac enters the battlefield, support 2. (Put a +1/+1 counter on each of up to two other target creatures.)
Enchantment — Aura
Devoid (This card has no color.)
Enchant creature
Enchanted creature can't block.
Whenever enchanted creature deals damage, its controller loses that much life.
Enchantment — Aura
Surge (You may cast this spell for its surge cost if you or a teammate has cast another spell this turn.)
Enchant creature
Enchanted creature doesn't untap during its controller's untap step.
Creature — Zombie Beast (4/5)
When Baloth Null enters the battlefield, return up to two target creature cards from your graveyard to your hand.
Creature — Elemental (4/4)
Vigilance
Land creatures you control have vigilance.
Landfall — Whenever a land enters the battlefield under your control, you may have target land you control become a 3/3 Elemental creature with haste until end of turn. It's still a land.
Enchantment — Aura
Enchant creature
Enchanted creature gets +2/+2, has vigilance, and can block an additional creature each combat.
Enchantment — Aura
Enchant creature
Enchanted creature gets +2/+1 and has menace. (It can't be blocked except by two or more creatures.)
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