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Press into Service (Oath of the Gatewatch)

Press into Service

Oath of the Gatewatch — Uncommon

Sorcery

Press into Service is legal in the following formats:

Standard
Modern
Legacy
Vintage
Highlander
French Commander
Modern Duel Commander
Commander

Press into Service (Oath of the Gatewatch)
Price: PaperMTGO

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$0.20

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6.5/10

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Cards like Press into Service in Standard format:

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Malevolent Whispers

Sorcery

Gain control of target creature until end of turn. Untap that creature. It gets +2/+0 and gains haste until end of turn.

Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

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Act of Treason

Act of Treason

Sorcery

Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. (It can attack and this turn.)

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Hijack

Hijack

Sorcery

Gain control of target artifact or creature until end of turn. Untap it. It gains haste until end of turn.

7.1 /10
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Turn Against

Turn Against

Instant

Devoid (This card has no color.)

Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn.

5.9 /10
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Start Your Engines

Start Your Engines

Sorcery

Vehicles you control become artifact creatures until end of turn. Creatures you control get +2/+0 until end of turn.

5.7 /10
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Reduce to Ashes

Reduce to Ashes

Sorcery

Reduce to Ashes deals 5 damage to target creature. If that creature would die this turn, exile it instead.

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Chandra s Ignition

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Target creature you control deals damage equal to its power to each other creature and each opponent.

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Boulder Salvo

Boulder Salvo

Sorcery

Surge (You may cast this spell for its surge cost if you or a teammate has cast another spell this turn.)

Boulder Salvo deals 4 damage to target creature.

7.3 /10
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Alchemist s Greeting

Alchemist's Greeting

Sorcery

Alchemist's Greeting deals 4 damage to target creature.

Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

6.9 /10
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Furious Reprisal

Furious Reprisal

Sorcery

Furious Reprisal deals 2 damage to each of two target creatures and/or players.

5.7 /10
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Liberating Combustion

Liberating Combustion

Sorcery

Liberating Combustion deals 6 damage to target creature. You may search your library and/or graveyard for a card named Chandra, Pyrogenius, reveal it, and put it into your hand. If you search your library this way, shuffle it.

6.8 /10
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Structural Distortion

Structural Distortion

Sorcery

Exile target artifact or land. Structural Distortion deals 2 damage to that permanent's controller.

6.5 /10
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Devils  Playground

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Sorcery

Put four 1/1 red Devil creature tokens onto the battlefield. They have "When this creature dies, it deals 1 damage to target creature or player."

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Demolish

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Sorcery

Destroy target artifact or land.

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Madcap Experiment

Madcap Experiment

Sorcery

Reveal cards from the top of your library until you reveal an artifact card. Put that card onto the battlefield and the rest on the bottom of your library in a random order. Madcap Experiment deals damage to you equal to the number of cards revealed this way.

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Engineered Might

Engineered Might

Sorcery

Choose one

Target creature gets +5/+5 and gains trample until end of turn.

Creatures you control get +2/+2 and gain vigilance until end of turn.

5.6 /10
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Burn from Within

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Sorcery

Burn from Within deals X damage to target creature or player. If a creature is dealt damage this way, it loses indestructible until end of turn. If that creature would die this turn, exile it instead.

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Sorcery

Choose target creature. Exile the top card of your library. You may have Spark of Creativity deal damage to that creature equal to the exiled card's converted mana cost. If you don't, you may play that card until end of turn.

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Distemper of the Blood

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Sorcery

Target creature gets +2/+2 and gains trample until end of turn.

Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

6.9 /10
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Welcome to the Fold

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Sorcery

Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

Gain control of target creature if its toughness is 2 or less. If Welcome to the Fold's madness cost was paid, instead gain control of that creature if its toughness is X or less.

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