Reality Hemorrhage
Oath of the Gatewatch — common
Instant
Reality Hemorrhage rulings:
There are no rulings for Reality Hemorrhage.
Oath of the Gatewatch — common
Instant
Reality Hemorrhage rulings:
There are no rulings for Reality Hemorrhage.
TCGPlayer low price:
Buy now! ▶Enchantment
Devoid (This card has no color.)
Whenever you cast a colorless spell, Molten Nursery deals 1 damage to any target.
Sorcery
Devoid (This card has no color.)
Touch of the Void deals 3 damage to any target. If a creature dealt damage this way would die this turn, exile it instead.
Creature — Sliver (2/2)
All Slivers have ", Sacrifice this permanent: This permanent deals 2 damage to any target."
Artifact
, : Acorn Catapult deals 1 damage to any target. That permanent's controller or that player creates a 1/1 green Squirrel creature token.
Sorcery
Agonizing Syphon deals 3 damage to any target and you gain 3 life.
Legendary Planeswalker — Ajani
+1: Target permanent doesn't untap during its controller's next untap step.
?2: Ajani Vengeant deals 3 damage to any target and you gain 3 life.
?7: Destroy all lands target player controls.
Creature — Giant Warrior (4/5)
When Akoum Boulderfoot enters the battlefield, it deals 1 damage to any target.
Creature — Dragon (4/4)
Flying
Landfall — Whenever a land enters the battlefield under your control, Akoum Hellkite deals 1 damage to any target. If that land is a Mountain, Akoum Hellkite deals 2 damage instead.
Legendary Artifact Creature — Golem (4/5)
Other artifact creatures you control have haste.
Whenever one or more artifact creatures you control attack, Alibou, Ancient Witness deals X damage to any target and you scry X, where X is the number of tapped artifacts you control.
Creature — Minotaur Shaman (2/2)
, : Anaba Shaman deals 1 damage to any target.
Creature — Hydra (5/1)
Fading 5 (This creature enters the battlefield with five fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)
, Remove a fade counter from Ancient Hydra: It deals 1 damage to any target.
Instant
Annihilating Fire deals 3 damage to any target. If a creature dealt damage this way would die this turn, exile it instead.
Creature — Hydra (0/0)
Apocalypse Hydra enters the battlefield with X +1/+1 counters on it. If X is 5 or more, it enters the battlefield with an additional X +1/+1 counters on it.
, Remove a +1/+1 counter from Apocalypse Hydra: It deals 1 damage to any target.
Creature — Human Wizard (1/1)
: Apprentice Sorcerer deals 1 damage to any target. Activate only during your turn, before attackers are declared.
Creature — Human Artificer (2/2)
When Arbalest Engineers enters the battlefield, choose one —
• Arbalest Engineers deals 1 damage to any target.
• Put a +1/+1 counter on target creature. It gains trample and haste until end of turn.
• Create a tapped Powerstone token. (It's an artifact with ": Add . This mana can't be spent to cast a nonartifact spell.")
Sorcery
Arc Blade deals 2 damage to any target. Exile Arc Blade with three time counters on it.
Suspend 3— (Rather than cast this card from your hand, you may pay and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.)
Sorcery
Arc Trail deals 2 damage to any target and 1 damage to another target.
Creature — Beast (4/5)
, Exile the top ten cards of your library: Arc-Slogger deals 2 damage to any target.
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