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Burning Sands (Odyssey)

Burning Sands

Odyssey — rare

Enchantment

Sets Burning Sands has been printed in:

Burning Sands (Odyssey)

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$1.51

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Rating:

5.08/10

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Cards like Burning Sands in Odyssey:

Impulsive Maneuvers

Impulsive Maneuvers

Enchantment

Whenever a creature attacks, flip a coin. If you win the flip, the next time that creature would deal combat damage this turn, it deals double that damage instead. If you lose the flip, the next time that creature would deal combat damage this turn, prevent that damage.

6.8 /10
$1.62
Chance Encounter

Chance Encounter

Enchantment

Whenever you win a coin flip, put a luck counter on Chance Encounter.
At the beginning of your upkeep, if Chance Encounter has ten or more luck counters on it, you win the game.

7.8 /10
$0.57
Verdant Succession

Verdant Succession

Enchantment

Whenever a green nontoken creature dies, that creature's controller may search their library for a card with the same name as that creature, put it onto the battlefield, then shuffle.

4.3 /10
$2.14
Battle Strain

Battle Strain

Enchantment

Whenever a creature blocks, Battle Strain deals 1 damage to that creature's controller.

4.6 /10
$0.34
Traveling Plague

Traveling Plague

Enchantment — Aura

Enchant creature
At the beginning of each upkeep, put a plague counter on Traveling Plague.
Enchanted creature gets -1/-1 for each plague counter on Traveling Plague.
When enchanted creature leaves the battlefield, that creature's controller returns Traveling Plague from its owner's graveyard to the battlefield.

2.1 /10
$0.34
Chamber of Manipulation

Chamber of Manipulation

Enchantment — Aura

Enchant land
Enchanted land has ", Discard a card: Gain control of target creature until end of turn."

5.9 /10
$0.99
Magma Vein

Magma Vein

Enchantment

, Sacrifice a land: Magma Vein deals 1 damage to each creature without flying.

0.8 /10
$0.21
Need for Speed

Need for Speed

Enchantment

Sacrifice a land: Target creature gains haste until end of turn.

5.8 /10
$1.04
Price of Glory

Price of Glory

Enchantment

Whenever a player taps a land for mana, if it's not that player's turn, destroy that land.

8.2 /10
$9.54
Steam Vines

Steam Vines

Enchantment — Aura

Enchant land
When enchanted land becomes tapped, destroy it and Steam Vines deals 1 damage to that land's controller. That player attaches Steam Vines to a land of their choice.

1.6 /10
$0.21
Caustic Tar

Caustic Tar

Enchantment — Aura

Enchant land
Enchanted land has ": Target player loses 3 life."

2.8 /10
$0.17
Dwarven Shrine

Dwarven Shrine

Enchantment

Whenever a player casts a spell, Dwarven Shrine deals X damage to that player, where X is twice the number of cards in all graveyards with the same name as that spell.

0.5 /10
$0.29
Kamahls Desire

Kamahl's Desire

Enchantment — Aura

Enchant creature
Enchanted creature has first strike.
Threshold — Enchanted creature gets +3/+0 as long as seven or more cards are in your graveyard.

1.2 /10
$0.10
Patriarchs Desire

Patriarch's Desire

Enchantment — Aura

Enchant creature
Enchanted creature gets +2/-2.
Threshold — Enchanted creature gets an additional +2/-2 as long as seven or more cards are in your graveyard.

0.3 /10
$0.06
Persuasion

Persuasion

Enchantment — Aura

Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)
You control enchanted creature.

4.2 /10
$0.48
Screams of the Damned

Screams of the Damned

Enchantment

, Exile a card from your graveyard: Screams of the Damned deals 1 damage to each creature and each player.

0.9 /10
$0.22
Battle of Wits

Battle of Wits

Enchantment

At the beginning of your upkeep, if you have 200 or more cards in your library, you win the game.

2.5 /10
$0.32
Delaying Shield

Delaying Shield

Enchantment

If damage would be dealt to you, put that many delay counters on Delaying Shield instead.
At the beginning of your upkeep, remove all delay counters from Delaying Shield. For each delay counter removed this way, you lose 1 life unless you pay .

5.5 /10
$4.13
Nefarious Lich

Nefarious Lich

Enchantment

If damage would be dealt to you, exile that many cards from your graveyard instead. If you can't, you lose the game.
If you would gain life, draw that many cards instead.
When Nefarious Lich leaves the battlefield, you lose the game.

5.6 /10
$1.90
Sphere of Duty

Sphere of Duty

Enchantment

If a green source would deal damage to you, prevent 2 of that damage.

1.8 /10
$0.19

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