Cephalid Coliseum
Odyssey — uncommon
Land
Cephalid Coliseum rulings:
There are no rulings for Cephalid Coliseum.
Odyssey — uncommon
Land
Cephalid Coliseum rulings:
There are no rulings for Cephalid Coliseum.
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Buy now! ▶Legendary Enchantment // Legendary Land
At the beginning of your upkeep, surveil 1. Then if you have seven or more cards in your graveyard, you may transform Search for Azcanta. (Look at the top card of your library. You may put that card into your graveyard.)
Azcanta, the Sunken Ruin
(Transforms from Search for Azcanta.)
: Add .
, : Look at the top four cards of your library. You may reveal a noncreature, nonland card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
Legendary Artifact // Legendary Artifact
The Enigma Jewel enters the battlefield tapped.
: Add . Spend this mana only to activate abilities.
Craft with four or more nonlands with activated abilities (, Exile this artifact, Exile the four or more from among other permanents you control and/or cards in your graveyard: Return this card transformed under its owner's control. Craft only as a sorcery.)
Locus of Enlightenment
Locus of Enlightenment has each activated ability of the exiled cards used to craft it. You may activate each of those abilities only once each turn.
Whenever you activate an ability that isn't a mana ability, copy it. You may choose new targets for the copy.
Legendary Artifact // Legendary Artifact Land
When The Everflowing Well enters the battlefield, mill two cards, then draw two cards.
Descend 8 — At the beginning of your upkeep, if there are eight or more permanent cards in your graveyard, transform The Everflowing Well.
The Myriad Pools
(Transforms from The Everflowing Well.)
: Add .
Whenever you cast a permanent spell using mana produced by The Myriad Pools, up to one other target permanent you control becomes a copy of that spell until end of turn.
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I, II — Draw two cards, then discard a card.
III — Shuffle any number of target cards from your graveyard into your library. Add .
Legendary Land
: Add . Put a time counter on Trenzalore Clocktower.
, , Remove twelve time counters from Trenzalore Clocktower and exile it: Shuffle your graveyard and hand into your library, then draw seven cards. Activate only if you control a Time Lord.
Land — Cave
Hidden Cataract enters the battlefield tapped.
: Add .
, , Sacrifice Hidden Cataract: Discover 4. Activate only as a sorcery. (Exile cards from the top of your library until you exile a nonland card with mana value 4 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)
Land — Desert
: Add .
, Pay 1 life: Add .
, , Sacrifice a Desert: Target player mills four cards.
Artifact
: Add .
: Put an hour counter on Midnight Clock.
At the beginning of each upkeep, put an hour counter on Midnight Clock.
When the twelfth hour counter is put on Midnight Clock, shuffle your hand and graveyard into your library, then draw seven cards. Exile Midnight Clock.
Land — Island
(: Add .)
Moonring Island enters the battlefield tapped.
, : Look at the top card of target player's library. Activate only if you control two or more blue permanents.
Land — Island
(: Add .)
Mystic Sanctuary enters the battlefield tapped unless you control three or more other Islands.
When Mystic Sanctuary enters the battlefield untapped, you may put target instant or sorcery card from your graveyard on top of your library.
Creature — Human Artificer (1/3)
: Add . Spend this mana only to cast artifact spells or activate abilities of artifacts.
, : Search your library for a card named Heart-Piercer Bow or Vial of Dragonfire, reveal it, put it into your hand, then shuffle.
Creature — Vedalken Artificer (1/3)
Other blue creatures you control get +1/+1.
: Target artifact creature becomes blue until end of turn.
Tap an untapped blue creature you control: Add . Spend this mana only to cast artifact spells or activate abilities of artifacts.
Land
If you control two or more other lands, Hall of Storm Giants enters the battlefield tapped.
: Add .
: Until end of turn, Hall of Storm Giants becomes a 7/7 blue Giant creature with ward . It's still a land. (Whenever it becomes the target of a spell or ability an opponent controls, counter it unless that player pays .)
Artifact
Flash
When Misleading Signpost enters the battlefield during the declare attackers step, you may reselect which player or permanent target attacking creature is attacking. (It can't attack its controller or their permanents.)
: Add .
Legendary Land
: Add .
: Target creature loses banding and all "bands with other" abilities until end of turn. Activate only during any upkeep step.
Land
Tolaria West enters the battlefield tapped.
: Add .
Transmute (, Discard this card: Search your library for a card with mana value 0, reveal it, put it into your hand, then shuffle. Transmute only as a sorcery.)
Legendary Land
: Add .
, : Put target artifact card from your graveyard on top of your library.
Land
Halimar Depths enters the battlefield tapped.
When Halimar Depths enters the battlefield, look at the top three cards of your library, then put them back in any order.
: Add .
Land
Memorial to Genius enters the battlefield tapped.
: Add .
, , Sacrifice Memorial to Genius: Draw two cards.
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