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Demoralize (Odyssey)

Demoralize

Odyssey — Common

Instant

Demoralize is legal in the following formats:

Legacy
Vintage
Highlander
French Commander
Tiny Leaders Commander
Commander
Pauper

Demoralize (Odyssey)
Price: PaperMTGO

TCGPlayer avg. price:

$0.15

$0.02 $0.15 $0.87
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Rating:

1.53/10

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Cards like Demoralize in Standard format:

Invigorated Rampage

Invigorated Rampage

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Target creature gets +4/+0 and gains trample until end of turn.

Two target creatures each get +2/+0 and gain trample until end of turn.

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Dinosaur Stampede

Dinosaur Stampede

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Attacking creatures get +2/+0 until end of turn. Dinosaurs you control gain trample until end of turn.

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Sure Strike

Sure Strike

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Target creature gets +3/+0 and gains first strike until end of turn.

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Pursue Glory

Pursue Glory

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Attacking creatures get +2/+0 until end of turn.

Cycling (, Discard this card: Draw a card.)

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Glorious End

Glorious End

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End the turn. (Exile all spells and abilities on the stack, including this card. The player whose turn it is discards down to his or her maximum hand size. Damage wears off, and "this turn" and "until end of turn" effects end.)

At the beginning of your next end step, you lose the game.

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Brute Strength

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Target creature gets +3/+1 and gains trample until end of turn.

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Buccaneer s Bravado

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Target creature gets +1/+1 and gains first strike until end of turn.

Target Pirate gets +1/+1 and gains double strike until end of turn.

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--
Destined    Lead
//

Destined // Lead

Instant // Sorcery

Target creature gets +1/+0 and gains indestructible until end of turn.

//

Aftermath (Cast this spell only from your graveyard. Then exile it.)

All creatures able to block target creature this turn do so.

3.3 /10
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Onward    Victory
//

Onward // Victory

Instant // Sorcery

Target creature gets +X/+0 until end of turn, where X is its power.

//

Aftermath (Cast this spell only from your graveyard. Then exile it.)

Target creature gains double strike until end of turn.

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Fateful Showdown

Fateful Showdown

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Fateful Showdown deals damage to target creature or player equal to the number of cards in your hand. Discard all the cards in your hand, then draw that many cards.

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Chandra s Pyrohelix

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Chandra's Pyrohelix deals 2 damage divided as you choose among one or two target creatures and/or players.

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--
Hungry Flames

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Hungry Flames deals 3 damage to target creature and 2 damage to target player.

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Open Fire

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Open Fire deals 3 damage to target creature or player.

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Flame Lash

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Flame Lash deals 4 damage to target creature or player.

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Electrify

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Electrify deals 4 damage to target creature.

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Fling

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As an additional cost to cast Fling, sacrifice a creature.

Fling deals damage equal to the sacrificed creature's power to target creature or player.

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Lightning Strike

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Lightning Strike deals 3 damage to target creature or player.

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Shake the Foundations

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Shake the Foundations deals 1 damage to each creature without flying.

Draw a card.

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Blinding Fog

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Prevent all damage that would be dealt to creatures this turn. Creatures you control gain hexproof until end of turn. (They can't be the targets of spells or abilities your opponents control.)

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Welding Sparks deals X damage to target creature, where X is 3 plus the number of artifacts you control.

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