Fledgling Imp
Odyssey — common
Creature — Imp
, Discard a card: Fledgling Imp gains flying until end of turn.
Imps aren't born knowing how to fly—just how to annoy.
Odyssey — common
Creature — Imp
, Discard a card: Fledgling Imp gains flying until end of turn.
Imps aren't born knowing how to fly—just how to annoy.
TCGPlayer low price:
Buy now! ▶Creature — Vampire Berserker (2/2)
Discard a card: Olivia's Dragoon gains flying until end of turn.
Creature — Human Warlock (2/1)
Whenever Arrogant Poet attacks, you may pay 2 life. If you do, it gains flying until end of turn.
Legendary Creature — Vampire Noble (0/0)
Crovax the Cursed enters the battlefield with four +1/+1 counters on it.
At the beginning of your upkeep, you may sacrifice a creature. If you do, put a +1/+1 counter on Crovax. If you don't, remove a +1/+1 counter from Crovax.
: Crovax gains flying until end of turn.
Creature — Phyrexian Insect Horror (2/1)
Sacrifice a creature: Dross Hopper gains flying until end of turn.
Creature — Vampire (2/1)
Sacrifice a creature: Falkenrath Torturer gains flying until end of turn. If the sacrificed creature was a Human, put a +1/+1 counter on Falkenrath Torturer.
Creature — Imp (2/2)
Whenever you cast your second spell each turn, put a +1/+1 counter on Infernal Pet and it gains flying until end of turn.
Creature — Human Soldier (3/2)
Whenever Kill-Zone Acrobat attacks, you may sacrifice another creature or artifact. If you do, Kill-Zone Acrobat gains flying until end of turn.
Creature — Human Wizard (1/1)
: Target creature gets +1/+0 until end of turn.
: Target creature you control gains flying until end of turn. Sacrifice it at the beginning of the next end step.
Creature — Zombie (2/1)
: Roofstalker Wight gains flying until end of turn.
Creature — Zombie Knight (2/1)
Protection from white
: Stromgald Crusader gains flying until end of turn.
: Stromgald Crusader gets +1/+0 until end of turn.
Creature — Bird Spirit (3/1)
Flying
Hellbent — Necromancer's Familiar has lifelink as long as you have no cards in hand.
, Discard a card: Necromancer's Familiar gains indestructible until end of turn. Tap it.
Creature — Vampire Soldier // Creature — Vampire Knight (3/3)
, Discard a card: Bloodsworn Squire gains indestructible until end of turn. Tap it. Then if there are four or more creature cards in your graveyard, transform Bloodsworn Squire. (Damage and effects that say "destroy" don't destroy it.)
Bloodsworn Knight
Bloodsworn Knight's power and toughness are each equal to the number of creature cards in your graveyard.
, Discard a card: Bloodsworn Knight gains indestructible until end of turn. Tap it. (Damage and effects that say "destroy" don't destroy it.)
Creature — Human Warlock (2/1)
Discard a card: Cabal Initiate gains lifelink until end of turn.
Threshold — Cabal Initiate gets +1/+2 as long as seven or more cards are in your graveyard.
Creature — Minotaur Cleric (4/2)
Whenever you cycle or discard a card, Pitiless Vizier gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it. If its toughness is 0 or less, it's still put into its owner's graveyard.)
Creature — Human Rogue (3/1)
Discard a card: Trespasser il-Vec gains shadow until end of turn. (It can block or be blocked by only creatures with shadow.)
Creature — Vampire (5/6)
Flying, trample
Whenever an opponent casts a spell, that player creates a Blood token. (It's an artifact with ", , Discard a card, Sacrifice this artifact: Draw a card.")
Whenever Bloodvial Purveyor attacks, it gets +1/+0 until end of turn for each Blood token defending player controls.
Creature — Faerie Rogue (3/1)
Flying
Discard a card: Oona's Prowler gets -2/-0 until end of turn. Any player may activate this ability.
Legendary Artifact Creature — Golem (3/2)
Whenever Armix, Filigree Thrasher attacks, you may discard a card. When you do, target creature defending player controls gets -X/-X until end of turn, where X is the number of artifacts you control plus the number of artifact cards in your graveyard.
Partner (You can have two commanders if both have partner.)
Creature — Vampire (3/3)
Menace
When Bloodcrazed Socialite enters the battlefield, create a Blood token. (It's an artifact with ", , Discard a card, Sacrifice this artifact: Draw a card.")
Whenever Bloodcrazed Socialite attacks, you may sacrifice a Blood token. If you do, it gets +2/+2 until end of turn.
Creature — Human Spellshaper (1/1)
, , Discard a card: Target creature gets +X/+0 until end of turn.
© 2024 MTG Assist • DiabolicTutor.com • LorcanaBorn.com • Terms of Use / Privacy Policy • Contact MTG Assist •
Magic: the Gathering is trademark and copyright Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc. All rights reserved. MTGAssist.com is not affiliated with these entities.